Well I'm going to start a campaign that my brother and I will play on and off. Before we dive in though, I'd like to clarify some rules.
1) Diving: We've always played that when someone plays a dive, they IMMEDIATELY lose one peg regardless of climb counters. Is this correct?
2) Wounds and special damages for bombers and two seaters: How does this work? How do you tell which crewmember got what?
3) Bombing: How exactly do you bomb targets and what damage does it give to them? Also, how do
AA cards work?
4) Explosions: Are explosions fair? Should they be included?
5) Ships: Are there special rules for ships? A few missions might include them.
6) Mission types recommendations: Any recommendations for fun mission types to play?
7) Tailing: Can someone clarify how that works?
8) Any final recommendations on how to run a fun and engaging campaign without it becoming a drag over time?
Sorry for so many questions, but the special rules (not to mention starting a campaign) seem a little overwhelming at first glance lol!
Once the campaign starts, I'll try to submit a few after action reports.
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