Ares Games
Results 1 to 24 of 24

Thread: What are good Wings of War tactics?

  1. #1

    Default What are good Wings of War tactics?

    How can you stay on an opponents tail and keep him off yours? Also, what are good bomber-killing tactics? The two seaters are deadly and the Gothas/Capronis are worse!

  2. #2

    Default

    Carrot and Stick work well, as well as swarming..... might want to read up on aerial tactics of the time as surprisingly they work very well in the game.

    But really it's all about knowing the plane you are piloting and the machine you are targeting...... no point in trying to tail a slow mover as you'll only over shoot it and end up in their sights or trying to chase down a zoom and boomer in a slow coach.

    The more you play the more you'll get to know the machines, right now my kids won't let me fly the Fokker Eindecker III in our games as I've learned how to fly them very well in early war games so now I'm stuck with anything that flies with an X deck

  3. #3

    Default

    Know the deck of your plane. Some planes have unique maneuvers that can help you in difficult times. Try tp stay on better altitudes, so you can dive on the enemy. Also make maneuvers that surprise your opponent. That is what i try to use to win games. Having fun, you're already winning, but....
    Hope this help. I dont have any bombers so i cant say anything.
    Thanks


    Nick

  4. #4

    Lightbulb

    G'day Cole!
    Mate go down to WW1 General Discussions & you will find a list of "Sickies" at the top of the section.
    The second one down is a "Walk through" of Aircraft & their abilities which might help you in knowing their strengths & weakness.

  5. #5

    Default

    Quote Originally Posted by gully_raker View Post
    G'day Cole!
    Mate go down to WW1 General Discussions & you will find a list of "Sickies" at the top of the section.
    The second one down is a "Walk through" of Aircraft & their abilities which might help you in knowing their strengths & weakness.
    Ah...excellent! This was just what I needed to see.

  6. #6

    Default

    try to shoot them down and not get shot down yourself........

    seriously though, always turn toward or into an opponent unless you think its likely youll collide. if an opponent is on your tail look at whats the obvious best option to get him off (plan A) find the opposite of that (plan b) and then go with plan c or d, ie be unpredictable. if youre approaching a group of opponents try to stay to the outside even if you have to give up a possible shot. if all else fails try to line up to do damage to him as well and hope for the best .

    2 seaters are tough and bombers are very tough opponents. the best tactics are to gang up on them. if thats not possible let the slower a/c take the bombers on while the faster ones take on the escorts as its harder for faster a/c to stay in a good firing position without taking an undue amount of shots back.

    if you are in a faster a/c and have no other choice but to engage the bomber you really have only 2 options; get in close and try to take advantage of the close range blind spot behind the tail (excepting the caproni of course), suck up the damage its doing to you and try to do as much damage as possible with your A guns dealing out 2 cards, or make hit and run attacks from long range and dont worry about maintaining contact every plot.

  7. #7

    Default


    Don't let this happen to ya. Which by the way happens to me way to frequently.

  8. #8

    Default

    After years of reading what others post here, I suggest one tactic is a clear winner ......... don't fly against the kids - they are universally lethal opponents

  9. #9

    Default

    Much of the joy of this game is finding that stuff out with each of the aircraft you own - learn by experience

    Sapiens qui vigilat... "He is wise who watches"

  10. #10

    Default

    Just use Dicta Boelcke
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  11. #11

    Default

    Plenty of this to this before this happens to you..

    Neil
    See you on the Dark Side......

  12. #12

    Default

    All good advice, but I'm with Dave on this. There are as many variables in this game as chess in three dimensions. Learn the universally bad things by trial and error. It was always a mistake to attack a superior armed aircraft head on for instance.
    Then you can work up the best tactics for your style of play and your aircraft.
    There is no short cut to experience.
    Just watch your six.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  13. #13

    Default

    Another dimension of the tactics in this game (that differs from a real dynamic air combat when you could see some enemy maneuvers in advance) is that in WoG you must predict what your enemy shall plan and act accordingly. Another factor is that you must also predict what the enemy thinks you would do...then the things may get messy. You can not benefit from a tailing position very often, so it may be frustrating. It is not uncommon to plan a very strange maneuver sequence just to fool the enemy.
    And what Dave And Rob wrote, some planes are dedicated to a specific combat (Dr.I and Spad XIII), while some are more universal (D.VII).
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  14. #14

    Default

    As a tutor of mine once said to me, in front of an entire class of students..............

    "We learn by our mistakes: you're learning a hell of a lot today, aren't you, Tim?"

    Against two-seaters and bombers, gang up. Use the historical tactics; - split one off from the herd, then finish it quickly - never mind who gets the "kill". Then repeat.

  15. #15

    Default

    Quote Originally Posted by Flying Helmut View Post
    As a tutor of mine once said to me, in front of an entire class of students..............

    "We learn by our mistakes: you're learning a hell of a lot today, aren't you, Tim?"
    Some teachers like to humiliate us!

  16. #16

    Kenji's Avatar
    Users Country Flag


    Name
    Kenji
    Location
    Ontario
    Sorties Flown
    35
    Join Date
    Aug 2014

    Default

    I was wondering, are the altitude rules commonly in use by many players?

    I have read mixed comments about how players feel about using the rules. Some people say they add more trouble then they are worth and some people like them.

  17. #17

    Default

    Quote Originally Posted by Kenji View Post
    I was wondering, are the altitude rules commonly in use by many players?

    I have read mixed comments about how players feel about using the rules. Some people say they add more trouble then they are worth and some people like them.
    I like them a lot. They make the game 3D, as air combat should be. Playing in the solo campaign I don't use them but in email games it is a must. When I run games at conventions I let the players decide and they usually don't want to use them. I think the initial intimidation is misleading. Not hard at all with no real extra complexity, just a couple more rules to remember.

  18. #18

    Default

    Quote Originally Posted by Flying Officer Kyte View Post
    All good advice, but I'm with Dave on this. There are as many variables in this game as chess in three dimensions. Learn the universally bad things by trial and error. It was always a mistake to attack a superior armed aircraft head on for instance.
    Then you can work up the best tactics for your style of play and your aircraft.
    There is no short cut to experience.
    Just watch your six.
    Rob.
    i dont think doing a head on pass vs A guns in a 2 seater (or a bomber)with b guns all around is that bad. chances are youre going to get a chance to make up the deficit(and more) by getting shots on him with your rear guns after he passes by and while hes trying to line up for another pass. in a B gun fighter, yes most definitely dont go head to head (unless youre my friend rick whom we call "luck o matic").

  19. #19

    Default

    Quote Originally Posted by Barkmann View Post
    Some teachers like to humiliate us!
    reminds me of an economics professor i had. used to strut around in front of class asking a question on material we hadnt covered (and likely wouldnt cover until a week or 2 later) waiting for an answer just so he could tell the student how he or she was wrong. very quickly nobody would bite and we'd waste 15-20 minutes until someone (often me) got fed up enough to answer the question to move things along.

  20. #20

    Default

    Quote Originally Posted by Kenji View Post
    I was wondering, are the altitude rules commonly in use by many players?

    I have read mixed comments about how players feel about using the rules. Some people say they add more trouble then they are worth and some people like them.
    i wouldnt say there more trouble than theyre worth as they add a nice touch of "realism" to the game and theyre not as complicated as the rules make them sound. our group doesnt use them as they prolong the game noticeably. we figure since combat is by mutual consent, staying at the same altitude reflects this. now in a campaign i would most definitely use them.

  21. #21

    Thumbs up

    Quote Originally Posted by Nightbomber View Post
    Just use Dicta Boelcke

  22. #22

    Default

    Quote Originally Posted by Flying Helmut View Post
    As a tutor of mine once said to me, in front of an entire class of students..............

    "We learn by our mistakes: you're learning a hell of a lot today, aren't you, Tim?"


    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  23. #23

    Lightbulb

    Cole

    There have been some excellent pieces of advice given you. I have had no great success in WW1 games i am at 1 win and six losses. I have had more gun jams than good firing passes! In WW2 knowing your planes strengths. Learning to break off and come back for another pass!


    Rich

  24. #24

    Default

    Quote Originally Posted by HotleadColdfeet View Post
    How can you stay on an opponents tail and keep him off yours?
    Just echoing what others have said, it's incumbent upon you to learn the relative capabilities of your aircraft vs your opponent's plane, and then to apply appropriate tactics.

    I.e. if you're flying a SPAD XIII vs Fokker Dr.1, don't turnfight with the Fokker but instead use the speed of the straight cards, combined with the Immelmann card for reversals.

    Then there are various "tricks" like using a stall card to create a hesitation, or going straight or turning when they expected you to Immelmann, etc. In general basic air combat tactics (as practiced in RoF for example) will apply in the abstract sense. And playing a lot of games really helps a lot, if it's possible for you.

    Quote Originally Posted by HotleadColdfeet View Post
    Also, what are good bomber-killing tactics? The two seaters are deadly and the Gothas/Capronis are worse!
    One scout vs one two seater or bomber can be really rough. Ideally you want to attack with two or more scouts at once... the guns can only shoot at one target at a time, after all



Similar Missions

  1. AAR Mision 2 - Change of Tactics
    By Brambo in forum Over the Trenches
    Replies: 8
    Last Post: 07-03-2014, 17:08
  2. Combat Tactics in the SWPA
    By Baldrick62 in forum WGS: Historical Discussions
    Replies: 14
    Last Post: 05-19-2013, 21:06
  3. Tactics and problems with the game
    By ALJ in forum WGS: General Discussions
    Replies: 16
    Last Post: 05-08-2011, 16:43
  4. Squad tactics?
    By Von Hinnebusch in forum WGF: General Discussions
    Replies: 8
    Last Post: 02-07-2011, 17:19
  5. Tactics and Formations
    By Hamburger in forum WGF: Mission Discussions
    Replies: 17
    Last Post: 10-27-2010, 04:23

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •