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Thread: Pacific Theater custom playmat

  1. #1


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    Jose Manuel
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    Default Pacific Theater custom playmat

    Greetings friends,

    After my playmates for WoW WW1, and Sails of Glory, I have get my first WW2 planes so I have decided to make 2 WW2 playmats, one for european theater and other for pacific ones.

    Here you have my pacific theater playmat. I have sized at 93x130cm approx, so you can consider it as an double playmat.

    Click image for larger version. 

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    I have customized it using Memoir'44 tiles bassically, but I have used other fonts too.

    As far as you can see I have added a lot of land objetives. In order to give specific rules for them, I have asigned a color code for land objetives:
    1.- Green points: each green point is a target with 5 damage points. It can't fire. This objetives are supply depots, merchant ships, trucks,...
    2.- Blue points: each blue point is a target with 5 damage points, and they can fire with A damage at a ruler distance. These targets are landing crafts, halftracks, and in general infantry fire.
    3.- Yellow points: each yellow point is a target with 10 damage points. They can fire with A damage at a ruler, and B damage at half-ruler distance. These targets have AA capability as for example troops transport ships, bunkers, destroyers,...
    4.- Red points: each red point is is a target with 10 damage points. They can fire with C damage at a ruler, and B+C damage at half-ruler distance. These targets are battleships, carriers, cruisers,...
    5.- Black points: each black point is is a target with 8 damage points. They are AA guns, so they can fire with D damage at a ruler distance.

    Any target with from 1 to 3 points (a ship, or a building) could be destroyed, strafing to all points until their damage damage points for each point is reached. For example an hangar could destroyed straffing 10 damage points (5 in each green point). Further to it it could be destroyed by a bomb full impact in one of the points.

    Any target with more than 3 points could be destroyed, straffing to all points until their damage damage points for each point is reached. For example a carrier could destroyed straffing 36 damage points (10 in each red point, and 8 in each black ones). Further to it it could be destroyed by 2 bomb full impacts (Not both at the same point).

    As I never played to WoW WW2, I0m not experienced at this game so I would like you give me your opinion about these rules and damage capabilities described for that targets.

    Any suggestion shall be appreciate. And I hope I can use them for the European theater playmat.

    Please take in account, I have added a lot of land targets in order they can be partially selected for different missions. Further to it, I have designed the playmat in order the island could be used both, to be attacked by japanese side, or even US side.

    Thank you in advance for your help.

  2. #2

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    Great job on the mat Jose! It looks pretty cool to play on and with lots of objectives and scenarios to be explored. I'm waiting with anxiety the European theater mat.
    Thanks


    Nick

  3. #3

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    Really like your mat. I am looking forward to Europe map

  4. #4

    Thumbs up

    Fantastic work on the Mat Jose!

    However I think you need to increase the Damage points greatly.
    Skafloc (Neil) has done some work on Ship damage points & these are in the Files section.
    For buildings etc I think more like 15 points would be better.

  5. #5

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    Wow, that is a tremendous piece of art, Jose Manuel! Just one small point; perhaps you should change the logo so that it says 'Wings of Glory' to fit in with the new name of the game.

  6. #6

    Question

    Quote Originally Posted by Naharaht View Post
    Wow, that is a tremendous piece of art, Jose Manuel! Just one small point; perhaps you should change the logo so that it says 'Wings of Glory' to fit in with the new name of the game.
    Might that present a problem with Copyright David!

  7. #7

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    That is one nice piece of work
    Run for your life - there are stupid people everywhere!

  8. #8


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    Jose Manuel
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    Thank you my friends for your words!

    I'm very pleased you like it.

    Quote Originally Posted by gully_raker View Post

    However I think you need to increase the Damage points greatly.
    Skafloc (Neil) has done some work on Ship damage points & these are in the Files section.
    For buildings etc I think more like 15 points would be better.
    I have to look for that file! Anyway please teake in account, that for example destroyer, or transport troops have 20 points, and cruiser, battleship and carrier have more than 20 points.

    Perhaps I should added other color for example orange ones, with 10 damage points but without attack capabilities for that buildings.... or it can be enough change green points to 10 damage points?

    Thank you

  9. #9


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    Jose Manuel
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    Quote Originally Posted by Naharaht View Post
    Wow, that is a tremendous piece of art, Jose Manuel! Just one small point; perhaps you should change the logo so that it says 'Wings of Glory' to fit in with the new name of the game.
    As Gully raker says, a Wings of Glory logo, could give me some legal problems with Ares Games... so whether I don't use it is better for me.

  10. #10

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    Jose, me gusta mucho tu playmat. Magnifico.

  11. #11

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    It is fantastic Jose.
    The only quibble I would raise concerns the Japanese Carrier. Rather than have an obviously Japanese attacking group of ships would not a generic one be better? Then it could be either side as you suggested in your post notes.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  12. #12

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    I agree with Rob. A generic carrier would be better to play different scenarios.
    Thanks


    Nick

  13. #13


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    Jose Manuel
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    Gracias Joaquim!!

    Regarding Rob and Nicolas suggestion... first of all, I only have found good ships plan view to be used here at a web page dedicated to Midway battle. I don't like US Navy ships of that web page. Further ot it an US carrier, could be easily recognized as US or British ones, so it can be used as japanese ones.

    On the other side, I have seen that WoW/WoG have released 2 US Bombers (B-25 and recently B-17 (I would like to have it!)), so I prefer to have more US targets in the playmat.

    The island can be used as US target, or as Japanese target. I have some US land vehicles like Shermans, Jeeps,... but I prefer spare them for European theatre playmat, and use here other vehicles that could be japanese or could be US.

    I think it is less practical but more visually atractive the japanese ships with wooden decks and their ensigns than a full grey ship.

    Anyway, whether somebody have high resolution of other ships, and he would like I change them I can make a customized playmat with that ships, only replacing the ships.

  14. #14

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    That looks fantastic. I can see the problem in trying to both put in a big enough plot of land to give plenty of land targets, but also maneuvering ships for sea targets.

    I would eliminate the larger ships. I think it is fine to depict ships in harbor, maybe with a couple under way, but I think the best 'at sea' maneuvering ship targets are played by using flats on an all blue sea mat. That way, you can move the ships across the mat while playing, making it more of a challenge to line up you attacks.

    I would go island/coast with harbor on one side, and all blue on the reverse. You can then print out ship counters to use for different scenarios.
    Last edited by greenalfonzo; 08-09-2014 at 12:33.

  15. #15

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    Jose,

    Maybe, you could eliminate the ships, and put some generic ships in the harbor as Kev suggested. In the files we have a lot of ships, mainly Japanese and American ones. This way, we could solve the "problem" and open another possibilites.
    Thanks


    Nick

  16. #16


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    Jose Manuel
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    I think you can't play with all targets in play. I think you have to select some of them for each mission. Anyway Nicolas suggestion is very good: print ships in acetate, to place them only whether you need them.

    Quote Originally Posted by greenalfonzo View Post
    That looks fantastic. I can see the problem in trying to both put in a big enough plot of land to give plenty of land targets, but also maneuvering ships for sea targets.

    I would eliminate the larger ships. I think it is fine to depict ships in harbor, maybe with a couple under way, but I think the best 'at sea' maneuvering ship targets are played by using flats on an all blue sea mat. That way, you can move the ships across the mat while playing, making it more of a challenge to line up you attacks.

    I would go island/coast with harbor on one side, and all blue on the reverse. You can then print out ship counters to use for different scenarios.

  17. #17


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    Jose Manuel
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    I have seen Neil ships cards. They are great, and as far as I have seen he has taken his images from the same web page.

    He has given a very high damage point amounts.... In some cases I'm not sure about it. I understand that a Carrier or a Battelship couldn't be sunk straffing so his amount of 200 damage points could reflect this.

    I had to study it carefully. Perhaps I should add a new color (orange), and give to red points more damage points, for example 20-30 damage points for each point. This high resistance points could be used for bunkers too.

    What do you think about it?

  18. #18

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    Thanks Jose, im glad you liked the idea. I think that the Carriers and Battleships should have between 40-50 points of damage. This way it will take some time to destroy it, but not so much. I guess 200 points are too much, unless we have special rules for this.
    Thanks


    Nick

  19. #19

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    It really is a matter of scale Nick.
    It depends on what you throw at it. If a dozen Beaufighters and Beauforts with Torpedoes get on the case 200 points can vanish in minutes. If you have three Stringbags and two Martlets for escort no.
    In reality you should throw a Squadron of Stringbags escorted by Sea fires, and you would have something like the full points being possible. Once again it is a matter of what floats your boat, or in this case sinks it! Then you have to factor in any defending aircraft you may care to deploy.
    I'm sure Neil will say amend the rules to get an enjoyable game. Nothing is carved in stone.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  20. #20

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    Thats the special (not so special) rules I said.


    Nick

  21. #21


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    Jose Manuel
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    I think both are correct.

    Neil ships are quite realistic, but I think it can't be used for WoW for 1-2 planes. As I'm planning my playmat for 1-2 players, I need to use weaker ships.

    As far as you suggested to me I have increased damage points for almost all target points: from 5 to 10 (blue and green), and from 10 to 15 (redo ones). Further to it I have added further red points to carrier and battleship. So now a carrier/battleship has 3 red points and 2 blacks: 51 damage points. Bunkers has been changed to red points, so they have 30 damage points. Hangar has been changed from 10 to 20 damage points.

    I hope this can be enough.

    What do you think about firepower for target points. Do you think they are balanced?

  22. #22

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    I've been thinking, and as Rob said, all depends. If we put a squadron of bombers they would probably destroy a target faster than a fighter. So i think the damage points depends on the scenario/planes used. In my opinion the firepower is good.
    Thanks


    Nick

  23. #23

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    Great map there Jose. Are you going to upload it to the files section so we can all have a go with it?


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  24. #24

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    Great mat. I wouldn't have the ships printed on it though as you can easily just place prinited ships when needed.

  25. #25


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    Jose Manuel
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    Thank you. As soon as I update it and add some arc of fires, I will upload it.

  26. #26

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    Any news about the european mat?
    Thanks


    Nick

  27. #27

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    We've played the rules out at shows and at home many times. I agree that some of the numbers can be quite high but we have sunk destroyers and merchants with 1 to 2 aircraft. I'm in the process of amending the WW2 Air to Ship rules to include a section for lowering the HP of ships and making the torpedo and bomb damage rules more simple. A lot of input on this from Eris Lobo and the Cramlington flight who came up with some really good suggestions.

    Quote Originally Posted by Barkmann View Post
    Thanks Jose, im glad you liked the idea. I think that the Carriers and Battleships should have between 40-50 points of damage. This way it will take some time to destroy it, but not so much. I guess 200 points are too much, unless we have special rules for this.
    Thanks


    Nick
    See you on the Dark Side......

  28. #28

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    I adopted a very simple system this week in my next Malta action, which I hope to get written up tomorrow Neil.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  29. #29

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    Quote Originally Posted by Skafloc View Post
    We've played the rules out at shows and at home many times. I agree that some of the numbers can be quite high but we have sunk destroyers and merchants with 1 to 2 aircraft. I'm in the process of amending the WW2 Air to Ship rules to include a section for lowering the HP of ships and making the torpedo and bomb damage rules more simple. A lot of input on this from Eris Lobo and the Cramlington flight who came up with some really good suggestions.
    Thanks Neil, this answer my questions.


    Nick

  30. #30


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    Jose Manuel
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    I have added the firing arcs. Those target points without firing arcs should fire in any direction (for example troops, tanks or patrol ships)

    Here you have them:
    Click image for larger version. 

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    As soon as you confirm that this playmat is OK, I'll start with european ones.

    Thank you!!

  31. #31

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    Looks excellent to me Jose.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  32. #32


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    Jose Manuel
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    Thank you.

    I will wait for a few days. Whether there isn't any other comment I will upload it to files section, and I will start with European Theater playmat, using the same rules.

  33. #33


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    Jose Manuel
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    Greetings friends,

    After I have finished European playmat, I have used soldiers images used there to be added to this playmat. The changes are very slight but I upload the file anyway.

    Here you have the final arrangement:



    There aren't much arcs of fire because many target are mobile like tanks or infantry so they can fire in any direction.

    Here you have a link to a file ready to sent print (150 dpi, Fogra 27 CMYK colour) sized at 133,5x93,5 cm including 2,5 mm for each side white border: http://www.mediafire.com/view/69z2tx...(133x93cm).jpg

    As I said in the other post, whether somebody are interested in any other playmat with a different design based on this one, I can make other customs playmat for him. Please ask for me. I'm not going to sell customized playmats design but I would like to receive WoG/WoW or SoG planes/ships as compensation for the work.

    Thank you and enjoy it!

  34. #34

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    Great Jose! Amazing job on this mat. Unfortunately I dont have any planes i could give you, nor any Pacific planes....
    Thanks


    Nick

  35. #35


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    Hi Nick,

    You don't need give me anything. I asked for it to somebody who wants to order me a new designed playmat.

  36. #36

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    That is a very fine looking mat Jose.
    You have done a great job, and I'm sure many members will be only too pleased to use it in their games.
    Thanks for making it available to the Drome.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  37. #37


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    Jose Manuel
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    Greetings friends,

    I've just received my 2 last printed playmats. Here you have some photos of the pacific theatre ones. I hope you like them.












  38. #38

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    They are beautiful and very colorful.

  39. #39

  40. #40

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    Another wonderful mat Jose!! But this one will have to wait a bit to get in my table. I dont have any Pacific Planes!
    Thanks


    Nick

  41. #41

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    First class Jose . Liked the detail of the buildings and depot especially.What are they printed on?


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  42. #42


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    Jose Manuel
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    Thank you!!

    Buildings and depot has been resized from a Memoir'44 terrain tile. I have printed it at pixartprinting at PVC, the cheapest option



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