Having just read a succession of WWII pilots accounts of their actions I did notice that on more than one occasion they or their fellow fliers encountered a gun or cannon jam. Admittedly not too often but never the less it did happen. I am considering introducing 1 gun/cannon jam counter for each of the damage groups. The effect would be as follows .
On a role of a D12
1-3 6 card jam.
4-9 3 card jam.
1-12 Total jam,
RTB for repairs.
Just wondering whether anyone else has tried this or something similar as a House Rule.
Paul
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