After a long time of no playing I plan to make a bigger fight on the weekend.
To spice it up I had an idea for a more energy based house rule:
If you fly two tight turns in a row, you loose half the amount of climb counters (rounded up) you plane would need for gaining one level. (If you would fly at two pegs and no climb markers with an Albatros DVa, you would end up with 1 peg and two climb markers. Two narrow turns later with one peg and no climb markers, etc.)
A normal dive card would give you one "energy-marker" which would bring you one climb counter during the next card if you decide to climb again. No matter what this card is. The same would count for two starights in a row and a Split-S.
An overdive would give you two of them. If you decide to fly level after you got one of those energy counters they are all discarded.
Example: I fly with a Spad XIII on a level of 6. I plan two hard left turns. And come down to level 5 (+1 climb counter). Then I start an overdive with the know combination of Stall-Descent-Straight and end up a Level 3 an no climb markers. But with two "energy-markers". If I decide to climb I could announce this and fly a maneuver of my choice while converting my energy markers into climb markers. Which would bring me up right to level 4 again.
Thoughts?
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