That's usual solution - and probably expected
But it raises "end of the world problem". Faster plane with not much of speed control (on limited area) is more likely to leave the field.
None: just keep making planes for WWI and WWII
Only those that use aircraft also suitable for WWI/WWII
Polish-Soviet War (note: uses many WWI aircraft)
Spanish Civil War (note: uses many WWII aircraft)
Korean War (note: probably the last conflict not using missiles; uses WWII aircraft)
Suez 1956
Vietnam War
1967/1971 India-Pakistan Wars
African wars (Rhodesian Bush War, Mozambique/Angolan civil wars, Biafra War, etc.)
Israel vs. Middle-East 1967/73
Falklands 1982
Gulf War 1991
Hypothetical conflicts (NATO vs Warsaw Pact, Cuban Missile Crisis shooting war, etc)
Other conflicts (specify below)
That's usual solution - and probably expected
But it raises "end of the world problem". Faster plane with not much of speed control (on limited area) is more likely to leave the field.
I think conflicts after WW2 are bit difficult to recreate in this game mechanics due to implementation of jet engines and rocket missiles. My ideas are Polish-Russian War 1920 and Spanish Civil War. But in fact there are a lot of aircrafts for WW1 and WW2 to be included, so I would appreciate focusing on that now.
Unfortunately, it'll be to slow for the jets, and newest releases (Dora, Spit IX, Mustang, Nakajima) alrady use cards longer than usual. So (at least for now), I see either extra movement phase (jets only), or much longer cards, or double movement as solution.
Rafał, you are right, and I support your opinion. That's why I would like to keep discussion about jets only at WW2
I would like to see more involving the Spanish Civil War.
I just don't see WoG translating well into a much faster moving pace with missile fire, etc.
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