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Thread: Yet another accessory to spend money on - jam counters

  1. #1

    Default Yet another accessory to spend money on - jam counters

    Saw these over on the TMP Biplanes forum:

    http://www.ebay.com/itm/Pyrkol-Jamme...item1c3ff44e4f

  2. #2

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    I do not think it is a good idea to so blatantly advertise to your opponents that your guns are jammed.

  3. #3

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    Quote Originally Posted by Naharaht View Post
    I do not think it is a good idea to so blatantly advertise to your opponents that your guns are jammed.
    They do look cool, but I have to agree.

  4. #4

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    Since your opponent had to show the jam guns card to you, I think he knows.

  5. #5

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    Quote Originally Posted by RJG173 View Post
    Since your opponent had to show the jam guns card to you, I think he knows.
    You are right. I stand corrected, I've been playing it wrong, lol.

  6. #6

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    Looks like "money for jam" to me.........

  7. #7

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    Quote Originally Posted by somaliavet View Post
    You are right. I stand corrected, I've been playing it wrong, lol.
    Even so, make it so the bad guys have to remember, don't make it easy for them

  8. #8

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    Quote Originally Posted by Roger Wilco View Post
    Looks like "money for jam" to me.........
    As opposed to old rope

  9. #9

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    Quote Originally Posted by David Manley View Post
    Even so, make it so the bad guys have to remember, don't make it easy for them
    For me, WoG is a tectical, not memory, game, so it looks fine for me. And price is OK - much better than the one for blue pegs.

  10. #10

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    They do look pretty cool. A big big for my tastes, but hen again, the ones I've made up are much smaller and can be placed on the flight stand if needed.

  11. #11

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    Quote Originally Posted by Oberst Hajj View Post
    They do look pretty cool. A big big for my tastes, but hen again, the ones I've made up are much smaller and can be placed on the flight stand if needed.
    Keith, where are they? Very interested to see them.

  12. #12

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    I've not posted them just yet. Eric (7eat51) was supposed to play test with them and do an AAR featuring them. I'll get some photos up later tonight.

  13. #13

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    I already went and ordered a couple of these. Maybe should've waited until it got a "forum-approved" stamp but ah well. They look pretty freaking cool.

  14. #14

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    I must admit that his crashed plane markers look really attractive!
    Thanks for the link!
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  15. #15

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    Smoke and flame markers I can see the appeal of, but littering the play area with markers like this? You might as well just play a board game of something (as you can tell, I am not a fan of markers and suchlike on tables unless they are aesthetically pleasing and avoid make the play area look like a toy shop or something from Avalon Hill - like this don't. I do like the "Fire and Fury" approach, with markers that fit in with th figures being used, such as a reloading soldier for units low on ammo, a broken gun to denote a damaged artillery battery, a charging officer or standard bearer to denote a unit on a breakthrough, etc. - hence fire and smoke markers, especially the long, thin pipecleaner variety, appeal to my aesthetics)

  16. #16

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    In multi-player, multi-aircraft games, revealing a gun jam to all and sundry could significantly change next turn's card selection, so I will not purchase these.
    I do already have several sets of his crashed aircraft and fire- and smoke-markers - they are great!

  17. #17

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    What other card do you reveal to your enemy after he's shot you anyway? Once you show the person, everyone else already knows. Hence why there are jam counters in the RAP to begin with. They seem kinda cool, perhaps a little unnecessary but cool nonetheless.

  18. #18

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    Quote Originally Posted by David Manley View Post
    Smoke and flame markers I can see the appeal of, but littering the play area with markers like this? You might as well just play a board game of something (as you can tell, I am not a fan of markers and suchlike on tables unless they are aesthetically pleasing and avoid make the play area look like a toy shop or something from Avalon Hill - like this don't. I do like the "Fire and Fury" approach, with markers that fit in with th figures being used, such as a reloading soldier for units low on ammo, a broken gun to denote a damaged artillery battery, a charging officer or standard bearer to denote a unit on a breakthrough, etc. - hence fire and smoke markers, especially the long, thin pipecleaner variety, appeal to my aesthetics)
    I must wholeheartedly disagree, dear David! Nothing compares to an opponent's grim face when you finally replace his or her nice colorful mini with a smoking marker like that on the table
    All in all these kind of games are about nice 3D sculpts plus some tactics
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  19. #19

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    I guess the next thing will be clip on wounded pilots. Oh, the horror!

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    Still waiting to see what Keith has.

  21. #21

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    Quote Originally Posted by Nightbomber View Post
    I must wholeheartedly disagree, dear David! Nothing compares to an opponent's grim face when you finally replace his or her nice colorful mini with a smoking marker like that on the table
    All in all these kind of games are about nice 3D sculpts plus some tactics
    I don't know, it seems bizarre spending a lot of effort on some beautifully sculpted and painted aircraft and then adorning them with cartoons. You mght as well play with these


  22. #22

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    That's actually pretty cute. I mean cool.

  23. #23

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    I have also ordered a couple of sets, the intention is to use them at display games, for Mall night I think we will keep to keeping the markers on the console

  24. #24

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    So what happens when the pilot is wounded? Thats 4 rounds for clearing the jam.....

  25. #25

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    Quote Originally Posted by David Manley View Post
    So what happens when the pilot is wounded? Thats 4 rounds for clearing the jam.....
    Or, using my Rookie rules, 4 rounds normally, and FIVE rounds for a wounded rookie!

  26. #26

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    Quote Originally Posted by Captain Chum View Post
    Still waiting to see what Keith has.
    Here is my counter set for jammed guns:







    And at less than $2.50 for a pack of two sets (6 jam tokens and 2 engine damaged tokens), they are a pretty good value.

  27. #27

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    Quote Originally Posted by David Manley View Post
    Snoopy flies a navalized Camel? ;)

  28. #28

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    Quote Originally Posted by Oberst Hajj View Post
    Here is my counter set for jammed guns:

    ...

    And at less than $2.50 for a pack of two sets (6 jam tokens and 2 engine damaged tokens), they are a pretty good value.
    Nice, Herr Oberst.

    An eye catcher for every match.
    Voilŕ le soleil d'Austerlitz!

  29. #29

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    I am with David on this one. As good as thee product are (No offence Herr Oberst) when I have shakey hands I see no point of putting clutter on the bases which are going to fall off every time I move a model

  30. #30

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    Quote Originally Posted by Doug View Post
    I am with David on this one. As good as thee product are (No offence Herr Oberst) when I have shakey hands I see no point of putting clutter on the bases which are going to fall off every time I move a model
    That's why they work just as well on your console or cockpit

  31. #31

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    Sound arguments on both sides... but I like them. Very crisp, and I suspect they'll photograph a little better than the new counters & cards.

  32. #32

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    Quote Originally Posted by Doug View Post
    I am with David on this one. As good as thee product are (No offence Herr Oberst) when I have shakey hands I see no point of putting clutter on the bases which are going to fall off every time I move a model
    Oh, just thought about this... one should fall off every time you move your plane. Its the auto-unjam feature I built into these.

  33. #33

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    Like them Keith. My cardboard variant (official) are getting a bit weather worn after so many games and shows. Plastic lasts longer and yours are cheaper too. Whats to argue!
    See you on the Dark Side......

  34. #34

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    Quote Originally Posted by Skafloc View Post
    Like them Keith. My cardboard variant (official) are getting a bit weather worn after so many games and shows. Plastic lasts longer and yours are cheaper too. Whats to argue!
    With a little surprise I find mine ones in the same worn shape as well...
    Very nice design, Keith, although I can understand the Doug's point.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  35. #35

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    I did have the idea of cutting small slots into my flight bases that would all you to stick the crosshair tip into it. That way they would stay put until you pulled them out. I decided not to for a couple of reasons:

    1. It would be a bit fiddly sticking them in.
    2. You'd start pulling them out the very next maneuver card.
    3. If you did not use these, the flight bases would still have the slots cut out of them.

    In the end, I found that just having them lose on the bases (or cockpit) worked just fine. If they do slide off (not a big issue for me since I move my planes pretty carefully), I just remove one and toss the remaining one(s) back on the base. Takes the same amount of time as adding or removing the official tokens.

  36. #36

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    Quote Originally Posted by Oberst Hajj View Post
    If they do slide off (not a big issue for me since I move my planes pretty carefully), I just remove one and toss the remaining one(s) back on the base. Takes the same amount of time as adding or removing the official tokens.
    I usually just keep one on the base, and the others on the deck, plane card, or cockpit. The marker on the base serves as a reminder (for me) when managing multiple kites and is the last to be removed. That way I can mark special damage, but not clutter the playing surface when I eventually knock them onto the table.

  37. #37

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    I use ordinary tokens, but I find Oberst's tokens very attractive. And someone rightfully said on this topic before: "Don't remind bad guys you have a problem!" They could use it for their own uncanny purpose And then you go That's why I put tokens on console or beside it

  38. #38

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    Quote Originally Posted by Oberst Hajj View Post
    Oh, just thought about this... one should fall off every time you move your plane. Its the auto-unjam feature I built into these.
    Nice one Keith.

    I will certainly buy a couple of sets for the consoles next time I place an order.
    What a pity they came a day or two after my last order.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  39. #39

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    Quote Originally Posted by Flying Officer Kyte View Post
    I will certainly buy a couple of sets for the consoles next time I place an order.
    What a pity they came a day or two after my last order.
    Rob.
    Moi aussi!

    Still, that means I'll just have to place another order for stuff!

  40. #40

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    Quote Originally Posted by horsepyre View Post
    I already went and ordered a couple of these. Maybe should've waited until it got a "forum-approved" stamp but ah well. They look pretty freaking cool.
    Don't think I would worry about anything Forum approved. Was curious how folks who bought them from Pyrkol like them?
    I was thinking about a marker that could be hand held such as a dial or something equivalent that eliminates loose tokens.
    The Jammed Gun tokens are the closest thing to that....I think....so for those of you that have bought them, how are they working?

  41. #41

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    Quote Originally Posted by Captain Chum View Post
    Don't think I would worry about anything Forum approved. Was curious how folks who bought them from Pyrkol like them?
    I was thinking about a marker that could be hand held such as a dial or something equivalent that eliminates loose tokens.
    The Jammed Gun tokens are the closest thing to that....I think....so for those of you that have bought them, how are they working?
    Mine came in this week but I haven't had a chance to use them yet. I'm playing tomorrow night though, I'll give you a full report then.

  42. #42

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    Anyone use these tokens yet? How did you like them?

  43. #43

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    I have several sets of the Jam counters posted by the OP and I have to say I love them, they are actually better for keeping track in solo games. I also have the flame and smoke counters.

  44. #44

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    Mine are on route.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  45. #45

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    I do really like them but still on the fence with them. They do seem to look a little "cluttery".

    My vision would be to have a small hand held dial of sorts. The dial could be with your cockpit card.....even place it face down if you want.....just thinking out loud at the moment.

  46. #46

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    They certainly look better on the new white cockpits than a load of card counters do.
    I'll try and remember to take a shot when I play my game tomorrow.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  47. #47

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    Here are a couple of shots of the markers with the Oberst's Consoles.


    Click image for larger version. 

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    Click image for larger version. 

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    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  48. #48

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    I buy all things AA (i.e. Keith).

    I much prefer Keith's Jam and Engine Damaged flat tokens compared to attacking the other Jam Token on the stand.

  49. #49

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    Quote Originally Posted by Flying Officer Kyte View Post
    Here are a couple of shots of the markers with the Oberst's Consoles.

    Rob.

    Looks good Rob!

  50. #50

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    Quote Originally Posted by richarddaystrom View Post
    I buy all things AA (i.e. Keith).

    I much prefer Keith's Jam and Engine Damaged flat tokens compared to attacking the other Jam Token on the stand.
    Thank you sir!

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