A quick mock up of a "slider" that could be used to track recovery time and special damages...
Whatever counter is being used could be placed in the circle on the left. If you were tracking a fire damage, you would place the fire counter in the circle, move the slider to number 6. Then each time you played a maneuver, you would move the slider down one number until it reached 0. At which point the fire would be out (if you are still in the air!).
I might even replace the 0 with a little thumbs up symbol to show that when used with Ace Skills, that skill is ready to go.
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