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Thread: Hello from California!

  1. #1

    Lotorc
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    Default Hello from California!

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    Greetings from the central valley. Here are a couple of pics from a 6 player game our group played earlier this week.

    In this game, we were beta testing some new rules for the Zero (adding permanent fires, a 90° turn rule and looking at decreasing long range damage to a B, rather than a C), and we wanted to do so against a variety of US planes. Our changes did not seem to disrupt the balance or flow of the game, and made for an exciting dogfight. Initially a success, but we will be testing these changes over several more games. The important thing is, we had a ton of fun. :-)

    I am new to this forum and hope to become more familiar with the board over time. Great to see all the info and friendly support here.

    Cheers!

  2. #2

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    Well that looks superb Ron.
    Allow me to welcome you to the Drome on behalf of the squadrons based here over the pond in Dear old Blighty.
    Do pop into the Officers' Club for a few beers and a chinwag old chap.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  3. #3

  4. #4

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    Welcome from Poland, Ron That was a nice opening post!
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #5

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    Welcome Ron, from Middlesex in the U.K.

  6. #6

  7. #7

    Thumbs up

    G'day Ron & welcome to the Forum on behalf of the Pilots who fly in N.S.W. down in Australia.

    Great looking game pics in your post.

    Our games club also modified the early Zero's stats to what we felt was more accurate. 12 Damage points. 90 degree turn & Smoke=Fire. Did not go with the continuous Fire though. Seems to balance well in our Games.

    Look forward to seeing some AAR's from you.

  8. #8

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    Welcome to the Aerodrome, Ron, from here near Norwich in the U.K..

  9. #9

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    Welcome to the Aerodrome, Ron.

  10. #10

  11. #11

  12. #12

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    Bienvenue from France Ron. Like the rule change for the Zeros. Have you made a card for the 90° turn and is it a Hi /Low speed turn?


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  13. #13

    Default

    A big Ohio Buckeye welcome to my California friend!

  14. #14

  15. #15

    Default

    Hello Ron, and welcome from here in the UK

  16. #16

    Default

    Welcome aboard from Italy

    Attilio

  17. #17

    Default

    Looks like a great starter game there Ron. Lots of action. Welcome to the 'Drome.
    See you on the Dark Side......

  18. #18

    Lotorc
    Guest


    Default

    Thanks for the warm welcome all! I did not expect such a great response. :-)

    Our group recently played another Pacific Theatre scenario. This was a beta test for a pseudo-Coral Sea scenario. I will have some pics posted soon. I'll also describe the scenario setup as well as offer my best best attempt at a battle report/after action report.

    in response to Tikki, re: the Zero 90° turn rule...
    we have worked out the following for our group:

    A 90° turn must be preceded and followed by a low speed, non-steep maneuver of any bearing. It is therefore possible to chain turn using white turns (45, 90, 45, 90, etc.) in much the same way we allow one to "loop" by chaining Immelman and split-S maneuvers.

    We have written "90" on a blank throttle token for planning (some of us apply unused special ability tokens). In the planning phase, one would place a white throttle token on a turn maneuver preceding the 90, then place a "90" token face down on a 45° turn. This will represent the 90.

    The 90 consists of two of the Zero's 45° turn cards (low speed) in immediate sequence. We made a tool for this purpose (pictured). When the 90 is revealed, the tool is employed in place of the 45, and a duplicate 90 token is placed on the base of the plane or on the console to indicate the plane is in a 90 sequence, and to remind that the next turn must be low speed, non-steep maneuver. Our 90 is considered a steep maneuver and is affected by all applicable conditions.

    The next move must then be a low speed non-steep maneuver. This works to set up for the next 90 if desired.

    We felt the Zero should have a turn equivalent to the immelman, in terms of getting guns trained 180° in the same amount of required moves. It's not perfect, but it's a good compromise for our group, and has been working well so far. One thing I can say, is that combat has become much more dynamic and the balance had not been upset since we added some fragility to the zero (permanent fire), and decreased its long range firepower to "B" damage.

    We are thinking of adding this to the Hurricane as well. We are open to other methods and planes though.

    I'd love to hear what other people are doing in this regard, and what other aircraft you all think would be eligible. My short list is the Yak, the Hurricane and maybe a 60° for the Mk.I/II Spitfire.

    Sorry to get into the weeds. It plays and flows rather smoothly and we have been having a great deal of fun with it.

  19. #19

    Lotorc
    Guest


    Default 90° Turn tool for the Zero

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  20. #20

    Default

    Greetings from Leicestershire. Great post mate.

  21. #21

    Default

    Welcome, Ron, to the 'Drome. That is a great bit of experimenting you did (you are on point with the emphasis on "everyone had fun").

  22. #22

    Thumbs up

    Quote Originally Posted by Lotorc View Post
    Thanks for the warm welcome all! I did not expect such a great response. :-)

    Our group recently played another Pacific Theatre scenario. This was a beta test for a pseudo-Coral Sea scenario. I will have some pics posted soon. I'll also describe the scenario setup as well as offer my best best attempt at a battle report/after action report.

    in response to Tikki, re: the Zero 90° turn rule...
    we have worked out the following for our group:

    A 90° turn must be preceded and followed by a low speed, non-steep maneuver of any bearing. It is therefore possible to chain turn using white turns (45, 90, 45, 90, etc.) in much the same way we allow one to "loop" by chaining Immelman and split-S maneuvers.

    We have written "90" on a blank throttle token for planning (some of us apply unused special ability tokens). In the planning phase, one would place a white throttle token on a turn maneuver preceding the 90, then place a "90" token face down on a 45° turn. This will represent the 90.

    The 90 consists of two of the Zero's 45° turn cards (low speed) in immediate sequence. We made a tool for this purpose (pictured). When the 90 is revealed, the tool is employed in place of the 45, and a duplicate 90 token is placed on the base of the plane or on the console to indicate the plane is in a 90 sequence, and to remind that the next turn must be low speed, non-steep maneuver. Our 90 is considered a steep maneuver and is affected by all applicable conditions.

    The next move must then be a low speed non-steep maneuver. This works to set up for the next 90 if desired.

    We felt the Zero should have a turn equivalent to the immelman, in terms of getting guns trained 180° in the same amount of required moves. It's not perfect, but it's a good compromise for our group, and has been working well so far. One thing I can say, is that combat has become much more dynamic and the balance had not been upset since we added some fragility to the zero (permanent fire), and decreased its long range firepower to "B" damage.

    We are thinking of adding this to the Hurricane as well. We are open to other methods and planes though.

    I'd love to hear what other people are doing in this regard, and what other aircraft you all think would be eligible. My short list is the Yak, the Hurricane and maybe a 60° for the Mk.I/II Spitfire.

    Sorry to get into the weeds. It plays and flows rather smoothly and we have been having a great deal of fun with it.
    I like your 90 turn idea. Will certainly give it a try!

  23. #23

    Default

    Looks a useful instrument Ron. Variations of which could be used for many types of turn.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  24. #24

    Default

    Must try this for the PTO campaign opening games.
    See you on the Dark Side......

  25. #25

    Default

    Where about CA you are from Ron? I go once a year to Diamond Bar, LA ...

  26. #26

    Default

    A belated howdy from Kansas, Ron. Glad to have you with us!

  27. #27

    Malfactor
    Guest


    Default

    Welcome Ron, you sound very familiar to me.

  28. #28

    dpike2
    Guest


    Default

    Hello fellow Californians!

  29. #29

    Default

    Quote Originally Posted by dpike2 View Post
    Hello fellow Californians!
    Not quite a Californian, but hello from the Squadrons based here in Dear old Blighty Devin. It is always great to shake hands across the pond so I guess going the extra 1000 miles to California is not too much of a strain.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  30. #30

  31. #31

    Default

    Hey California people, i visit Diamond Bar almost every Winter (for about a month). Are you from around LA?



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