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Thread: Solo play

  1. #1

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    Thijs
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    Default Solo play

    What to do when a solo planes seems to move of the table?

    I couldnt find it in the Rules....

    Could use some help on this from some experienced solo players

    Cheers,

    Thijs

  2. #2

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    It depends... if the intent was to remain on the table, you have several options.
    1. If only barely off the playing surface, you could continue to plot cards and have the AI kite re-enter.
    2. The Solo Charts will, from time to time, generate "odd/peculiar" results. It's always the prerogative of the player to re-roll, or alter the move, so that the move makes sense... in other words, putting the Intelligence in AI (credit to Dave/Flash for this).
    3. A timely reversal or switching the direction of a turn may work.


    I typically choose #2, but have resorted to the first option as well.

  3. #3

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    I let it make an immelman to return, but altering the result to one that makes sense seems also ok to me....

  4. #4

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    The goal, really, is to have a good time. I prefer my AI tough... so i am comfortable altering their play so as to make life difficult for myself.

  5. #5

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    Where are the rules for solo play?

  6. #6

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    Quote Originally Posted by cartas View Post
    Where are the rules for solo play?
    Here you can find them
    http://tynesidewargames.co.uk/wowrules.html

    Do not hesitate to PM we if help is needed
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  7. #7

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    Quote Originally Posted by Nightbomber View Post
    Here you can find them
    http://tynesidewargames.co.uk/wowrules.html

    Do not hesitate to PM we if help is needed
    thank you, I will try it

  8. #8

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    I have two questions to the solo variant:

    1) how to determine, which speed will be used for AI plane?

    2) game start
    "At game start, all solo run aircraft use the following Manoeuvre cards until they come within 30” of an enemy aircraft, or 12” of a table edge they are about to leave (unless they are in the first 2 turns of the
    game) "
    what are the numbers 30” and 12”? Some multiples of the ruler's length?

  9. #9

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    Quote Originally Posted by cartas View Post
    I have two questions to the solo variant:

    1) how to determine, which speed will be used for AI plane?
    every aircraft has a manoeuvre deck assigned to it - if you are uncertain of what the deck should be most WW1 aircraft & their decks are listed here in the stats files

    Quote Originally Posted by cartas View Post
    2) game start
    "At game start, all solo run aircraft use the following Manoeuvre cards until they come within 30” of an enemy aircraft, or 12” of a table edge they are about to leave (unless they are in the first 2 turns of the game) " what are the numbers 30” and 12”? Some multiples of the ruler's length?
    They are British measurements Cartas: 30 inches(30") and 12 inches (12") = 75cm & 30 cm

    All the solo rules are on charts here in the file system along with expanded/improved versions.
    Last edited by flash; 04-30-2014 at 11:50.

  10. #10

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    Quote Originally Posted by flash View Post
    every aircraft has a manoeuvre deck assigned to it - if you are uncertain of what the deck should be most WW1 aircraft & their decks are listed here in the stats files

    They are British measurements Cartas: 30 inches(30") and 12 inches (12") = 75cm & 30 cm

    All the solo rules are on charts here in the file system along with expanded/improved versions.
    1) The planes in WW2 has two possibilities how to play one manoeuvre card - it depends on its speed. Thats why there are two arrows on each card. My questoin is, which one to choose.

    2) I know what inch means. But how are you measuring 30 and 12 inches by game ruler?

  11. #11

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    1) You use the arrow that is more visible, the black one.

    2) I don't think that this has anything to do with the game ruler.

    It's just an advice how long the AI controlled plane plays a (fast) straight maneuver.

    At game start, all solo run aircraft use the following Manoeuvre cards until they come within 30” of an enemy aircraft, or 12” of a table edge they are about to leave (unless they are in the first 2 turns of the game)



    Do you plan to join us for SummerCon 2014 in Prague?
    Last edited by Marechallannes; 05-02-2014 at 03:30.
    Voilŕ le soleil d'Austerlitz!

  12. #12

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    Thank you

    ad1) Ok, how easy
    ad2) So I have to create another ruler for solo game...

    ad SummerCon) I have never heard about it. Now I have googled it and found out, that the date clashes with my another event It's a pity, because it would be definitely great (even for a rookie as I am).

  13. #13

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    2) Why you need a controler for this rule?

    You don't need this rule as long as you have a gaming area of two Ares Games play mats.

    Just place your AI-controled planes heading towards your planes and use the charts, templates and dice to determine the next movement.
    Voilŕ le soleil d'Austerlitz!

  14. #14

    Default

    Ok, have to try it... Thanks!



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