... something I'm not saying in this thread, however, is that I don't allow any of those late-war faster planes to turn to one side and then turn to the other side right after (i.e: a SE5a cannot play a 90º turn left, and then a 60º turn right, and then a 60º turn right for instance). SE5a, SPAD-XIII and practically all A/C have to play a straight, a stall, a side-slide or something else before turning to the other side, because those planes were not that maneuvrable (IMHO) and didn't have a such a high roll rate as the Fokker Dr.I had... but I do allow in my games to Fokker Dr.I (and Shopiwth Camel and Triplane, and no other plane) to turn-and-counter-turn: so a Fokker Dr.I should be able to turn 90º right, then 60º left, and then 90º right again if the pilot is willing to
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