We played our first game with the Flight of the Giants tonight.
We played cards only (no miniatures) and we played without altitude rules.
The game played exceptionally well. The special damage rules for the behemoths where smooth (though we did have to look to the rule book once to make sure we were doing the engine mechanic rules for repairing damage correct).
A couple of notes.
Zeppelin Straakens are brutes! When attacking one, go at it nose to nose, then as soon as you pass over (or under him) do an immelman type maneuver, and stay directly behind his tale. The moment you get exposed in his rear arcs of fire, say your prayers and get the hell out of there!
Anything less than a 3-1 ratio of fighters vs. a Straaken is rather foolish.
We flew two Straakens, out bond towards their target, with one Albatros D.Va close enough to support, against 5 Sopwith Camels.
Remarkably... one of the Camels took 25 damage cards before it was knocked out of the fight!
Here is a quick photo form the fight:
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