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Thread: The Early War Campaign

  1. #101

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    Wondered when you'd wander in to the Mess Andrzej !

  2. #102

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    Quote Originally Posted by Nightbomber View Post
    Count me in for Central Powers, Dave. Now both forces are equal in strenghts (9:9 players)
    Great Andy.
    That means that Kyte can make your acquaintance even earlier in the war.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  3. #103

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    All: Please checkout the Early Doors rules sticky - things are slightly different from OTTFM and with so many players I am going to have to be strict over the correct use of the Butchers Tally or rather the lack of it - offenders know who they are....
    The difference in time used to process an ARR without it is enormous & with this many players that is a precious commodity.
    So please help me to help you.....

  4. #104

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    Quote Originally Posted by gully_raker View Post
    I was going to mention that McCudden was flying two seat Morane Parasols as a Sgt Pilot.
    My GGD was flying Be2c's in 5th Sqd before joining the 29th, what i've recently learnt is that DH2's were tested out on the 5th prior to getting released out (sorry i don't know the correct term ) and was wondering whether he got to fly them there prior to the 29th. I have lots of research to do and a trip to kew military records is long overdue. There is a very hair raising story of him, mccudden and Lt Ball (no relation to the ace Albert Ball) in DH2's meeting 6 Alb DII Nov 16' (the first time the 29th have met them), and a 25 minute! dogfight ensues as the DH2's make there way back to british lines, the thing that saved them was sticking together, as their planes were riddled.

    About shapeways, i didn't explain myself very well, it was about filling the gaps in the grainyness, kind of like a layer of plaster really. Anyroad cheers for all your help.
    si.

  5. #105

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    Quote Originally Posted by flash View Post
    So please help me to help you.....

  6. #106

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    Quote Originally Posted by flash View Post
    All: Please checkout the Early Doors rules sticky - things are slightly different from OTTFM and with so many players I am going to have to be strict over the correct use of the Butchers Tally or rather the lack of it - offenders know who they are....
    The difference in time used to process an ARR without it is enormous & with this many players that is a precious commodity.
    So please help me to help you.....
    Roger that Dave. I think I've gotten mine ok thus far on the previous campaign. If not, make sure to remind me.

  7. #107

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    Quote Originally Posted by johnbiggles View Post
    Hi Rob,
    have a look in my album, I've just posted a picture comparing a Dh2, an Fb5, an Fe2 and a Caudron G4
    Very informative Jofn. I hadn't bothered to Google up reference pics & really compare the first 3 (the Caudron is very noticbly different. )

    Lined up like that, I can see, even beyond the obvious size differences (which I also hadn't looked at yet), the slight differences in the wings & tails.

    I guess a DH2 would make an ok "stand-in" in a pinch, but wouldn't be a real substitute for one of the others.

  8. #108

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    Quote Originally Posted by Twisted_terrain View Post
    My GGD was flying Be2c's in 5th Sqd before joining the 29th, what i've recently learnt is that DH2's were tested out on the 5th prior to getting released out (sorry i don't know the correct term ) and was wondering whether he got to fly them there prior to the 29th. I have lots of research to do and a trip to kew military records is long overdue. There is a very hair raising story of him, mccudden and Lt Ball (no relation to the ace Albert Ball) in DH2's meeting 6 Alb DII Nov 16' (the first time the 29th have met them), and a 25 minute! dogfight ensues as the DH2's make there way back to british lines, the thing that saved them was sticking together, as their planes were riddled.

    About shapeways, i didn't explain myself very well, it was about filling the gaps in the grainyness, kind of like a layer of plaster really. Anyroad cheers for all your help.
    si.
    Thanks for more great stories of your Grandad!

    You will find the sealer will fill the grainyness & if really bad do two coats.

  9. #109

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    I took a look at the shapeways site. Do the planes come assembled and all you need do is paint them? It appears on the site to be the case.

  10. #110

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    Quote Originally Posted by WWIflyingace View Post
    I took a look at the shapeways site. Do the planes come assembled and all you need do is paint them? It appears on the site to be the case.
    Correct. Some models I've seen have the props attached to the back to be cut off/glued on, but that's about it.

  11. #111

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    This is what Shapeways E.IV and FE2b look like after 3 coats of diluted white glue (PVA) then acryllic painting. The only assembly needed was gluing on the props.


  12. #112

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    @ gully, cheers again.
    @ Zoe, they look awesome, I can't wait to get a couple of FE2b's.

  13. #113

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    Put in some aircraft types & operational dates on the ED sticky - let me know if you want others added or if any obvious gaffes (used Wiki after all!), trimmed the Ace abilities, tweaked the rules so have a read - particularly the old hands !

  14. #114

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    First shapeways order done, happy birthday to me, one aviatik c.1, went for one fe2b in the end (will get more one day) and binned the se5's, must have kosher Elll and extra dh2 both from Dom found I had almost Ł20 credit on paypal woo hoo.
    Last edited by Twisted_terrain; 02-25-2014 at 12:51.

  15. #115

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    Quote Originally Posted by flash View Post
    Put in some aircraft types & operational dates on the ED sticky - let me know if you want others added
    Gave the rules a cursory look over Dave and they seem fine to me.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  16. #116

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    What's all this then?!?!

    Have room for another player? I suspect I have enough planes of either type to be on either side.

  17. #117

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    Two things.
    1) are we ok playing along with cards instead of miniatures?
    2) the Sop Tripe is listed as available in 1916 - should be April 1917.

  18. #118

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    Quote Originally Posted by rkwright View Post
    Two things.
    1) are we ok playing along with cards instead of miniatures?
    2) the Sop Tripe is listed as available in 1916 - should be April 1917.
    Of course you can play with cards Ryan.
    Actually it was dated 17 just misplaced in the shuffle - thanks for noticing !
    Even found out: No. 1 Naval Squadron became fully operational with the Triplane by December 1916, but the squadron did not see any significant action until February 1917, when it relocated from Furnes to Chipilly.[14] No. 8 Naval Squadron received its Triplanes in February 1917.[15] Nos. 9 and 10 Naval Squadrons equipped with the type between April and May 1917.[16] So I will be changing the dates slightly !

  19. #119

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    Awesome - thanks for the history update!

  20. #120

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    For you experts on the shapeways; what do you recommend "White Strong & Flexible" or something else? What about paint type?

  21. #121

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    Quote Originally Posted by WWIflyingace View Post
    For you experts on the shapeways; what do you recommend "White Strong & Flexible" or something else? What about paint type?
    G'day Chuck!
    WSF is fine. You just need to seal it with a slate/tile sealer or watered down PVA glue.
    Any water based paint is OK.
    I use GW or Vallejo.
    You will find lots of tips up in the Shapeways section in Hobby.
    Dont forget to wash thoroughly & let dry 24 hours before sealing.

  22. #122

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    Quote Originally Posted by flash View Post
    Put in some aircraft types & operational dates on the ED sticky - let me know if you want others added or if any obvious gaffes (used Wiki after all!), trimmed the Ace abilities, tweaked the rules so have a read - particularly the old hands !
    Thanks for the types/dates Dave. Any particular method on when out pilots receive new types? Up to each player? I'm thinking of instituting a rule for mine that each can have a roll on a d6 after a new type is released, 1 roll per month, & have to roll UNDER the number of months it's been released. I think I want them to have "substandard" craft for awhile, not the newest as soon as it's available.

    Of course it all depends on how quick I can build new planes too...

  23. #123

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    Quote Originally Posted by MoonSylver View Post
    Thanks for the types/dates Dave.
    Seconded.

    Quote Originally Posted by MoonSylver View Post
    I'm thinking of instituting a rule for mine that each can have a roll on a d6 after a new type is released, 1 roll per month, & have to roll UNDER the number of months it's been released.
    Cool idea. Maybe grant an advantage to more successful pilots? Something like a -1 or -2 depending upon the number of confirmed kills?

  24. #124

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    Quote Originally Posted by fast.git View Post
    Cool idea. Maybe grant an advantage to more successful pilots? Something like a -1 or -2 depending upon the number of confirmed kills?
    *Nods* I hadn't given it a lot of thought, but in the back of my mind I kinda had a notion there would be circumstances where a modifier would be in order. That would be a perfect one right there.

  25. #125

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    How about adding chivalrous pilot to the list of ace skills?

  26. #126

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    Been there, done that.

    Quote Originally Posted by WWIflyingace View Post
    How about adding chivalrous pilot to the list of ace skills?
    See you on the Dark Side......

  27. #127

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    Quote Originally Posted by WWIflyingace View Post
    How about adding chivalrous pilot to the list of ace skills?
    How about no !
    Neil summed that up very effectively !
    We had that before Chuck - found it was selected just so pilots can get two other skills - you don't need to burn them when you're getting +1 on your first shot & picking the best of two cards to give them

    Besides - how will you shoot down balloons ?!!
    Last edited by flash; 02-26-2014 at 08:31.

  28. #128

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    Quote Originally Posted by MoonSylver View Post
    ...Any particular method on when out pilots receive new types? Up to each player? I'm thinking of instituting a rule for mine that each can have a roll on a d6 after a new type is released, 1 roll per month, & have to roll UNDER the number of months it's been released. I think I want them to have "substandard" craft for awhile, not the newest as soon as it's available.
    Of course it all depends on how quick I can build new planes too...
    We got them as they came in the previous campaigns Rob - working on the basis that the Bulldogs & Eagles were elite units that got what they wanted or at least tested what was new. You can play it as you like though - I'll be the chap in the new 'plane 'cos a month later there may be another along !

  29. #129

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    Quote Originally Posted by flash View Post
    We got them as they came in the previous campaigns Rob - working on the basis that the Bulldogs & Eagles were elite units that got what they wanted or at least tested what was new. You can play it as you like though - I'll be the chap in the new 'plane 'cos a month later there may be another along !
    That thought did occur to me. That reminds me of another question I forgot to ask: how quickly are we advancing the calendar?

  30. #130

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    Quote Originally Posted by flash View Post
    We got them as they came in the previous campaigns Rob - working on the basis that the Bulldogs & Eagles were elite units that got what they wanted or at least tested what was new. You can play it as you like though - I'll be the chap in the new 'plane 'cos a month later there may be another along !
    We have to remember this time around that the Bulldogs do not exist as such yet, they are simply the 52Sq. and have no special status until they earn it.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  31. #131

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    I can see extended missions for my meager resources in aircraft. A lot will be 1 on 1's or a definite mix of different types. But I am looking forward to playing this. Better aircraft going to better pilots methinks.
    See you on the Dark Side......

  32. #132

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    Quote Originally Posted by Skafloc View Post
    I can see extended missions for my meager resources in aircraft. A lot will be 1 on 1's or a definite mix of different types. But I am looking forward to playing this. Better aircraft going to better pilots methinks.
    Definitely lots of smaller affairs: 1v1, 1v2, 2v2... will be a refreshing change of pace.

    Thanks for the pic, Zoe. Great looking models.

  33. #133

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    Hi Dave, about aircrew, do I need to list observers/gunners as well as pilots?
    How many aircraft am I likely to need max for any one operation?
    are non pilot types also limited to junior officers?

  34. #134

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    Quote Originally Posted by johnbiggles View Post
    Hi Dave, about aircrew, do I need to list observers/gunners as well as pilots?
    How many aircraft am I likely to need max for any one operation?
    are non pilot types also limited to junior officers?
    Observers are a good idea... usually NCOs, but could be junior officers. Earlier scenarios will probably feature a small number of aircraft. Large formations are a matter of course as we get deeper into the war.

  35. #135

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    Hey guys,

    While waiting for this campaign to start I thought I would set up a mini-campaign called Wings of Glory: Dawn of the fighters. If interested take a gander and let me know.

    Take care!
    Last edited by flash; 02-26-2014 at 23:22. Reason: Added Link

  36. #136

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    Ok, just hit the first heavy clear spray on some early war Shapeways. 3 Bristol Scout Cs, 2 RAF FE2Bs, 2 Rumpler C Is and an Albatross D II. Good thing I have till May to paint them because more are on the way.
    1 1/2 Strutters, Vickers FB5, RAF BE2Cs and another Rumpler C I. I think I may have to get some more Huns as I am one of them. At least now I have plenty of targets!

  37. #137

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    Quote Originally Posted by MoonSylver View Post
    That thought did occur to me. That reminds me of another question I forgot to ask: how quickly are we advancing the calendar?
    Likely we will go month by month Rob though we may skip one or two depending on how we go. This is because, if we go to Oct 17, we have 22 campaign months and, currently, 18 players.

  38. #138

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    Quote Originally Posted by johnbiggles View Post
    Hi Dave, about aircrew, do I need to list observers/gunners as well as pilots?
    How many aircraft am I likely to need max for any one operation?
    are non pilot types also limited to junior officers?
    Hi John - I'm not listing two-seater crew initially but will add them in as they appear in your AAR or if a scenario dictates - the initial four are scout pilots.
    Aircraft: Probably no more than four per op: two scouts per side, maybe a two-seater if you have one, though they can be just 'off table' if you don't. There may even be a 3 v 1 depending how evil the scenario writers are feeling ! It has to be said things can get bigger as people get excited, we've had 5v5 in a later campaign !
    Crews: Certainly Tommi crews are likely to have a Cpl or Sgt as gunners/observers - Jerry often had NCO pilots & officers doing the clever bit in the back !

    If you chaps are keen to have Sgt pilots then I will relent & allow you to have them - those who want to change a pilots rank let me know. but they are not coming in the Mess !!
    and we will see who reads all the posts
    Last edited by flash; 02-26-2014 at 23:32.

  39. #139

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    Quote Originally Posted by jbmacek View Post
    What's all this then?!?!

    Have room for another player? I suspect I have enough planes of either type to be on either side.
    John, Just realised you slipped through the cracks- think SWMBO interrupted operations that day - you are of course welcome to join the fray just let me know which side you wish to play on.

  40. #140

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    Well, well, well, it has been a perfect opportunity to place a larger Shapeways order . Along with some middle WWII fighters (Spits V, Bf 109F/G) I have ordered 2 copies of Alb. C1 and be2c each.
    Painting in April awaits!
    I hope they shall fill my needs for early war recon/bombing scenarios, won't they, Dave?
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  41. #141

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    Sure will help Andy ! You already have the Walfisch and the Harry Tate for late 16 ?

  42. #142

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    Quote Originally Posted by flash View Post
    John, Just realised you slipped through the cracks- think SWMBO interrupted operations that day - you are of course welcome to join the fray just let me know which side you wish to play on.
    Awesome! Thanks! I'll dig through my planes and see what looks like it would be most fun to fly.

  43. #143

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    Quote Originally Posted by Nightbomber View Post
    Well, well, well, it has been a perfect opportunity to place a larger Shapeways order .
    Don't cry. I just dropped the markup on all of the BE2s.

  44. #144

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    You're most welcome - John makes it 19 players - I will take one more before I close up the recruiting office !

  45. #145

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    Quote Originally Posted by flash View Post
    Sure will help Andy ! You already have the Walfisch and the Harry Tate for late 16 ?
    Yep, Dave, I have them. With these early birds I hope to go even through Bloody April...
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  46. #146

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    Quote Originally Posted by Nightbomber View Post
    Yep, Dave, I have them. With these early birds I hope to go even through Bloody April...
    I'm sure there will be no lack of volunteers to make that happen

  47. #147

    Question

    Flash old Chap the thought came to me last night that a lot of the early war action actually occurred between opposing two seaters which were only armed with a machine gun fired by the Observer.
    This of course was after the Pistols/Rifles stuff which would be just too difficult to recreate.

    Incidentally in the early days the Observer was in command of the Aircraft & was almost always a commissioned Officer.
    The BBC series "Wings" used this to dramatic effect in 2 episodes.

    So for those with suitable Aircraft this could be a nice way to start the Campaign.

    What think you all?

  48. #148

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    Sounds like a mission to me, I always assumed you guys (the more experienced players) have tried to work a way through pistol and rifle fire? Relying heavily on pilot damage = must retire, boom card = pilot kill? Both being a winner, I suppose you'd be hard pressed for plane damage, maybe engine and only one L or R rudder. It does sound hard to work but maybe we could try it out in the campaign, as a playtesting warm up?

  49. #149

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    Quote Originally Posted by gully_raker View Post
    Flash old Chap the thought came to me last night that a lot of the early war action actually occurred between opposing two seaters which were only armed with a machine gun fired by the Observer.
    This of course was after the Pistols/Rifles stuff which would be just too difficult to recreate.

    Incidentally in the early days the Observer was in command of the Aircraft & was almost always a commissioned Officer.
    The BBC series "Wings" used this to dramatic effect in 2 episodes.

    So for those with suitable Aircraft this could be a nice way to start the Campaign.

    What think you all?
    This is a very interesting suggestion, Baz. I like it very much as a mission project. We should definitely recreate such fights in one of the first scenarios.
    Scenario creators: take this hint into account
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  50. #150

    Smile

    Quote Originally Posted by Nightbomber View Post
    This is a very interesting suggestion, Baz. I like it very much as a mission project. We should definitely recreate such fights in one of the first scenarios.
    Scenario creators: take this hint into account
    Thanks Andy!
    I would be happy to work one up if the "mob" would like me to.

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