After sitting patiently for some minutes watching my arch enemy Herr Miles fannying about with his manoeuvre cards (it was our first game. We only had one aeroplane apiece for goodness’ sake) I started to wonder if anyone had actually tried putting a time limit on that phase of the turn. Not having any real experience of how the game plays with multiple pieces and optional/advanced rules I’d like to ask if anyone thinks it’s feasible to, say, have each player declare which ‘plane they’re picking manoeuvre cards for and then give them, what, 30 seconds to choose the three cards. After all players have manoeuvre cards for each of their pieces the game continues as normal. I could imagine that, when battle is well and truly joined and in the heat of a full on scrap, 30 seconds is not a long time to plot your next move especially when interacting multiple playing pieces are involved.
As a long time player of the original Space Hulk board game I always thought that, clever though it was, the stroke of genius which lifted it above merely being just a good game to being a great game was the timer rules. A limited amount of time adds to the pressure and, believe me, when the crap hits the fan, there is nothing better than watching your opponent slowly but surely losing his nerve and falling apart. Of course it cuts both ways but, if you can pull off a victory, oh the bragging rights... Anyway, I’m not saying that WoW needs timer rules or that it’s not already a great game I was just wondering aloud and wondering what more experienced players thoughts are on the subject.
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