Originally Posted by
Flying Helmut
When flying any fighter with a climb rate of 2, I try to fly with a climb counter, so that if my opponent gains a counter, I can quickly climb a peg, or dive and lose my counter, to avoid collisions (I fly aggressively, and collisions are a speciality of mine!).
Climbing above my opponent and diving on him gains the +1 on damage cards, so I try to use that when I can; if my climb rate is superior to his, I'll regain altitude as quickly as possible (see collision avoidance, above); if my climb rate is worse, I'll dive away, extend the range, then climb back up while out of danger, before re-engaging.
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