Hi all.
I wanted to share an alternate set of collision rules a buddy and I have been playing around with lately.
The impetus for these modifications was provided by a night of gaming that saw many disastrous collisions resulting from bases barely touching. In particular, we had several collisions resulting from one plane barely overrunning another from behind.
From playing Rise of Flight, I'm well aware that the slightest contact with another aircraft - from any direction, at any speed - could prove fatal in WWI. However, what we came up with seems more logical/accurate.
Basically, the rules are these:
- A "head on" collision (i.e., front base through front base) requires both planes to take two cards from the C deck
- A "broadside" collision (i.e., front of one plane through either side of the other) requires both planes to take two cards from the C deck. The lower of the two cards is discarded - so take two cards, and the highest does damage
- A "glancing" collision (i.e., side of base over side of base) is treated as normal, i.e., each player takes one card from the C deck
- A "rear end" collision (i.e., front passes through rear) results in each player taking two cards from the C deck, and discarding the highest
Thoughts? Obviously it would be more correct to work out some kind of system based on how much the bases overlap, but that seems like it would be tricky to implement.
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