MoonSylver;
Thanks for the heads up on Flash's work. The trick is to balance
KISS with the effect to see which is a good match to be easiest to game. I can see why it (the loop) was not incorporated in the original game as it requires elements that are not addressed in its most basic form (i.e. altitude and speed).
My argument with the altitude rules is there is nothing, really, to represent the storing and spending of energy that altitude represents. It just represents a whole 'nother can of worms and the game, as a game, would not benefit. This left the loop out of the loop, so to speak.
Zoe;
You are correct about the altitude. My impression from readings that, while there was no formalized training in this area, the better aces used the Boom and Zoom or Boom and Run (BnZ, BnR) tactics, took the shot and either scored or moved on.
The game does not simulate in any way the cat and mouse of lurking at altitude to pounce on unsuspecting prey. It is a game. Lets not overthink this.
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