BoardGameGeek's "Ace Promo Pack" lists "official" Ace Abilities for several Aces. I have been unable to find any other source for "official" Ace Abilities for the aces that are not in this Promo Pack so I thought I'd challenge the WingsOfWar.org community to come up with our own rules! I thought we could start by going through the list of Aces that have existing models associated with them, and if there is enough interest, we could expand the list.
The way this will work is that I'll post a list of Aces that do not have Ace Abilities, one series at a time (we'll start with Series 5). For approximately one week everyone can nominate and discuss which abilities they think each ace in the list should have. Once the time
period is up, I'll collect all of the nominations, whittle them down to a few choices, and then we'll vote on which abilities each Ace
should have. The winning vote will go into a spreadsheet and we can have an unofficial list of ace abilities the entire community can use.
Here is the list of Aces from Series 5 that currently do not have official Ace Abilities (these are the ones we need to work on):
Current Nominations:
Series 5:
- Ludwig Hautzmayer
- Lukcy Pilot
- Good At Escaping
- Hans-Joachim Buddecke
- Daredevil and Perfect Aim
- Hans von Keudell
- Eugène Gilbert
- Jean Chaput
- Robert Saundby
- John Oliver Andrews
Other (we will vote on these later):
- Albert Ball: Acrobatic Pilot, Perfect Aim, Height Control, and Good At Escaping
I have a few of guidelines for the project:
- Within each series, there are usually three Aces for each aircraft. The goal would be to make all three of these Aces have different
abilities so that each model feels "unique" from a gameplay standpoint.- Assigned Ace Abilities should be represenative of the Ace during the time period that they flew the aircraft that they have a model
for. For example, Ernst Udet flew multiple aircraft over the course of war. We have a model for him flying the Albatross D.V.a. The Ace Abilities that are selected for him should be representative of his characteristics while flying this aicraft. This way, if we ever have Aces with multiple aircraft, they can potentially have different set abilities to represent personal growth over time. Said differently, in some cases we may have multiple "Ace Ability Cards" for the same individual, each with their own set of abilities that represent an Ace at various points in their career.- While not always appropriate, it would be nice to have some aces with several Ace Abilities and some aces with just a few or even just one Ace Ability so that in games using points, there is some variety in the cost.
For reference, here is a list of Aces from Series 5 that have official Abilities:
- Lanoe Hawker - Strong Constituion (5)
- Jean Navarre- Sniper (8)
- Max Immelmann - Acrobatic Pilot (8), Sniper (8)
For reference, here is the list of Ace Abilities (and their cost in points):
- Acrobatic Pilot (8)
- Daredevil (6)
- Height control (6)
- Good at Escaping (7)
- Lucky Pilot (7)
- Chivalrous Aptitude (-5)
- Strong Constitution (5)
- Super Ace (8)
- Bullet Checker (8)
- Incendiary Bullets (6)
- Technical Eye (5)
- Itchy Trigger Finger (6)
- Perfect Aim (8)
- Sniper (8)
- Rookie (-10)
All points cost taken from this thread: Point System for Wings Of Glory
The targeted date for nominations and discussion about the Series 5 Aces to be completed is Friday, 8/15/13.
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