Greetings and good day to all...
I have just recently started enjoying WGS (about 4 months now)... what a game! A bit of context is in order I think. My friends and I tend not to play defined scenarios, nor historically accurate ones. We tend to create balanced teams whether it be a straight dogfights or a bomber run. This has proven to be very fun and fairly even. Additionally, I searched for something similar on the forums and did not see anything, please forgive me if it this has been previously discussed.
However, the introduction of the Heavy Fighters has brought some interesting challenges. The sheer firepower of the Beaufighter especially has proven to be problematic (good or bad depends on which side of the fight you are on). I have played other miniature games before and was attempting to quantify a plane based on HP\Health and Close-Range firepower.
My initial thoughts were to add HP\Health in a straight one-to-one manner, and then 1-4 points per close-range damage indicator (i.e. A=1pt, B=2pt, C=3pt, D=4pt).
Examples:
Beaufigher MK.IF 23 (HP) + 1 (A) + 2 (B) + 3 (C) + 3 (C) + 3 (C) + 3 (C) = 37 points
P-40F Warhawk 18 (HP) + 2 (B) + 2 (B) + 2 (B) = 24 points
At least one thing this does account for is maneuverability (i.e. deck type).
Players would simply agree on a point total before hand and then build a force within the limit. We have played through this and it was fairly effective. However, as stated above it does not necessarily reward or penalize maneuverability.
Does anyone with more insight and\or game experience have any ideas to further fill out this idea?
Thanks in advance for your time and responses.
Have a great day!
~Joe
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