Originally Posted by
Ancelin
Not sure if it was discussed elsewhere but I'll try here:
I was running a Bomb London scenario yesterday when my DH2 drew two rudder jams (opposite directions - no turns) while it was already on fire (no straights). Since we were not using the altitude option I decided that I could only program stalls during the next turn but that resulted in a series of illegal maneuvers as well. I was already going to lose the plane at that point so I just drew a series of A damage cards for fire (1) illegal maneuvers (2) in the next turn, so the plane pretty much disintegrated in flight!
I wonder how others would have handled this unusual situation?
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