Here's my thought on this......
MISSION ORGANISATION SHEET
This is a basic format for organising missions. Each heading has a description of what could be included. Below is an sample missions transcribed into this format.
Mission Briefing:
Include here the mission name, number etc.
GROUND:
Explain here the table layout. Include a map or sketch of the table including known enemy positions and the target if there is one. You could include weather i.e. clouds etc.
SITUATION:
A brief explanation of the situation that may or may not tie in with the campaign so far.
ENEMY FORCES:
Include details of the enemy that may or may not be known. Which squadron, planes they use how many could you expect. This heading includes not only factual but ‘campaign’ based information to enhance the write up and these two should be clearly separated.
FRIENDLY FORCES:
Include here a detailed breakdown of what can be included in the mission.
i.e. rolling dice for numbers or types of aircraft. Names of NPC pilots available for this mission could also be included.
ATTACHMENTS AND DETACHMENTS:
Include here any mission specific aircraft that are not generally part of your squadron,
For example 2 seaters, bombers etc.
MISSION:
This is a one line/sentence statement of what you are to do.
EXECUTION:
Include here the secenario/mission parameters and any special rules or considerations that are to be included.
Mission Briefing: Solo Mission 1: DAWN PATROL
GROUND:
The table is 4’x3’ and may include no-mans land. No-mans land should be placed mid-way running across the width of the table. The weather report is fine and there are no clouds.
SITUATION:
The enemy have taken to flying early morning patrols to try and catch us out. The high command have detailed the squadron to fly each morning a dawn patrol.
ENEMY FORCES:
Our enemy are the Kaiser’s Eagle squadron, they mainly fly scout type aircraft. You can expect Fokker Dr1’s, Albatross DIII’s and Dva’s.
The enemy are the defenders and will be governed by AI rules.
Roll D6: 1 = 1 enemy aircraft
2-4 = 2 enemy aircraft
5 = 3 enemy aircraft
6 = 4 enemy aircraft
Roll D6 for each enemy aircraft
: 1 = Albatross DIII
2-3 = Fokker Dr1
4-5 = Albatross Dva
6 = Free choice from above
FRIENDLY FORCES:
As you are aware 52nd squadron has a mix of aircraft types you all have your own personal choice and your wingmen, if you have the opportunity to fly any of the aircraft available.
Roll D6: : 1 = 1 aircraft
2-4 = 2 aircraft
5-6 = 3 aircraft
Roll D6 for each NPC wingman.
1 = SE5a
2-3 = Spad XIII
4-5 = Sopwith Camel
6 = Free choice from above
NPC Pilots available:
Lt William Johnson
Lt Harry Worth
Lt Oswald Biggley
Lt Harvey Smythe-Jones
ATTACHMENTS AND DETACHMENTS:
There are no attachments to our squadron for this mission.
MISSION:
Your mission is to locate and destroy all enemy aircraft operating in your patrol area.
EXECUTION:
The controlling player chooses which short base line to enter from the enemy (AI) enter from the opposite side. For each (AI) plane roll D6:
1-2 enter from the left square.
3-4 enter from the centre square.
5-6 enter form the right square.
Player controlled planes can choose which square to start in.
The game ends when all enemy or friendly aircraft are shot down or leave the table.
Wounded pilots and crash tables are used to determine pilots outcomes.
No aces can be chosen from the NPC lists.
Wounds and damage are to be recorded and included at the end of the
AAR.
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