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Thread: RAP and gun jams.

  1. #1

    Default RAP and gun jams.

    This may have been mentioned before and if so I apologize.

    I was reading through the RAP and decided to read it instead of just skimming it. And I ran across this:

    "If the damage card with the jammed symbol is drawn, the firing plane has jammed ONE of it's guns." Caps are mine.

    So, if I understand this, a single seater with A guns would still be able to fire as if it were a B gun. So a jam in the middle of a furball only decreases the power of a twin gunned machine and doesn't take it out of the fight if the pilot wants to stay.

  2. #2

    Question

    Quote Originally Posted by phililphall View Post
    This may have been mentioned before and if so I apologize.

    I was reading through the RAP and decided to read it instead of just skimming it. And I ran across this:

    "If the damage card with the jammed symbol is drawn, the firing plane has jammed ONE of it's guns." Caps are mine.

    So, if I understand this, a single seater with A guns would still be able to fire as if it were a B gun. So a jam in the middle of a furball only decreases the power of a twin gunned machine and doesn't take it out of the fight if the pilot wants to stay.
    I had not taken that in as in the context of an "A" firing plane but as in a 2 seater where the firing gun is Jammed but not the other one. Some possability for a SE 5a with 2 separate guns mounted in different positions.

    What are your thoughts folks?

  3. #3

    Default

    I don't have a copy of the RAP rules yet, so I can't check, but could this be an advanced or optional rule? It does make for a more realistic simulation and I would expect that the pilot would have to choose between firing and clearing the jam. If you choose to fire on a phase, you wouldn't be working on clearing the jam, so you wouldn't lose a jam counter.

  4. #4

    Default

    I took it in the "Two Seater" way as well. However, Andrea has mentioned in the past that jams could be handle this way for A firing planes. I'll see if I can get him to chime in on it.

  5. #5

    Default

    Well, the effect of the jamming oin the rule is anyway that the plane can not fire. So "on of its guns" is not so relevant. The gun/guns that fired are out of service. One "gun position", to be clear in case of two-seaters or multi-engine planes with several weapons.
    There was an old house rule with which you could jam just one of the two twin guns of an A firing fighter. Here it is:
    http://boardgamegeek.com/article/39805#39805
    But this edited rule did not refer to this one.

  6. #6

    Default

    Phil take a look here in the House Rules section where some ideas on using Jam tokens were discussed; here also it came up again ! May help you decide on a way to use them



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