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Thread: Why do you plan 3 or 1 card each turn in WoW/G?

  1. #1

    Default Why do you plan 3 or 1 card each turn in WoW/G?

    Maybe you already read something like that somewhere else, but here you have (again) an explanation:

    http://www.boardgamegeek.com/article/10501696#10501696

  2. #2

    Default

    For the _WoG_/_Crimson Skies_ Crossover I came up with, I have players plotting different numbers of moves in advance, depending on the experience of the pilot.

  3. #3

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    Sounds like a good idea Chris.
    I may well give that a go with the young uns.
    Rob.

  4. #4

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    Even though the instructions call the three card selection a turn, the idea of the game consisting of game turns split into thirds so firing could take place escaped my thought process. I've always tended to think of it as short turns grouped into threes.

    Andrea's explanation was eye opening. Thanks for the explanation.

  5. #5

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    Quote Originally Posted by hatfieldsinal View Post
    Even though the instructions call the three card selection a turn, the idea of the game consisting of game turns split into thirds so firing could take place escaped my thought process. I've always tended to think of it as short turns grouped into threes.
    I think the technical terms is "phased movement", like _Car Wars_ has. So, one could explain it as:

    1) Movement Selection step
    2) Combat Phases
    2a) First Movement
    2b) First Firing
    2c) Second Movement
    2d) Second Firing
    2e) Third Movement
    2f) Third Firing
    3) Cleanup .

  6. #6

    Default

    Well yes, it could.
    In our Rules & Accessories pack they are named as follows:

    1) planning phase
    2) first action phase
    2a) first movement step
    2b) first firing step
    3) second action phase
    3a) second movement step
    3b) second firing step
    4) third action phase
    4a) third movement step
    4b) third firing step

  7. #7

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    That was enlightening. I'm going to try to play my next game with the mindset that I am planning one move consisting of 3 phases instead of 3 moves in a turn. I think that by changing my mindset I will be able to be more fluid in my piloting and I'll be better able to predict my opponents moves. Currently I get too caught up trying to predict what someone might do each move.

  8. #8

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    Great response!

    One thing I always keep in mind is that momentum is such a big part of WW1 planes. The idea that it took time to execute these maneuvers is a huge part of what is attractive at this level of gaming. I'm playing Bloody April which is a more strategic level game and you get some of the plane differences measured more broadly, but even with that it's huge to be in aircraft that have excellent vertical maneuverability.



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