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Thread: Scenario 1: Bombing Midway

  1. #1

    Default Scenario 1: Bombing Midway

    Scenario 1 - Bombing Midway

    Historical Background
    The Battle of Midway is widely regarded as the most important naval battle of the Pacific Campaign of World War II. Between 4 and 7 June 1942, only six months after Japan's attack on Pearl Harbor, and one month after the Battle of the Coral Sea, the United States Navy decisively defeated an Imperial Japanese Navy (IJN) attack against Midway Atoll, inflicting irreparable damage on the Japanese fleet.
    At 04:30 on 4 June, Admiral Nagumo launched his initial attack on Midway itself, consisting of 36 Aichi D3A dive bombers and 36 Nakajima B5N torpedo bombers, escorted by 36 Mitsubishi A6M Zero fighters.
    The initial Japanese attack did not succeed in neutralizing Midway. American bombers could still use the airbase to refuel and attack the Japanese invasion force; another aerial attack would be necessary if troops were to go ashore by 7 June.

    Click image for larger version. 

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    Scenario Rules

    IJN: The Japanese player must cross the game table with his bombers, drop their bombs over the airfield on the other side of the table and return through the same path, exiting the table from the side it entered.
    Japanese Forces:
    3 bombers (Kates or Vals) - These planes must move in a preplanned path towards the target and then to the exit. They should make an U type of path.
    3 Zeroes (Player chooses the pilots - player controlled)

    American Forces
    4 AI fighters (Wildcats and or P-40's)

    USN: The American player must intercept the incoming bombers that are crossing the game table to drop his bombs over the airfield on the other side of the table.
    American Forces
    4 Wildcats (Player chooses the pilots - player controlled)

    Japanese Forces:
    3 bombers (Kates or Vals) - These planes must move in a preplanned path towards the target and then to the exit. They should make an U type of path.
    3 AI fighters (Zeroes)

    Victory Conditions
    The Japanese player wins if all his bombers move across the airfield, drop their bombs and exits with at least 2 bombers.
    The American bomber wins if he downs at least 2 bombers and looses less than 3 Wildcats.

    Optional Rules:
    If the player doesn't have enough planes or wants to add more planes (groovy mad!!) to the scenario, he can use the following:
    Less planes: Japanese - 2 Bombers and 2 Zeroes, American - 3 Wildcats (or P-40's);
    More planes: Japanese - 4 Bombers and 3 Zeroes, American - 5 Wildcats (or P-40's)
    Last edited by Blackronin; 08-12-2012 at 17:01.

  2. #2

    Default

    VF-8 sends in:

    Lieutenant Commander Robert Schneider (ace) Itchy Trigger Finger / Evasion F4F-4

    with his wingman

    Lieutenant Junior Grade Andrew Sieradzki F4F-3

    &

    Lieutenant Thomas Chapman (veteran) Evasion F4F-3

    with his wingman

    Lieutenant Junior Grade Albert Kyte F4F-3



  3. #3

    Default

    Ok, I will take those guy with me :

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    How many time do we have to complete the first mission?

    They should make an U type of path.
    What do you mean by that?
    They go straight on target and come back from where they are coming from?

    The Japanese player wins if all his bombers move across the airfield, drop their bombs and exits with at least 2 bombers.
    The American bomber wins if he downs at least 2 bombers and looses less than 3 Wildcats.
    What happen if the Amercian player lose all his aircraft but the japaness player have less than 2 bomber back home?
    Draw?
    Last edited by Scanetsu; 08-14-2012 at 08:19.

  4. #4

    Default

    Welcome to the campaign Scanetsu.

    Create yourselfs a thread with your pilot roster (names/ranks/etc.) like Blackronin did:

    http://www.wingsofwar.org/forums/sho...8Blackronin%29

    1. There is no time limit or deadline for this mission
    2. "U" means an "U" - your described flight path is an "I"*
    3. There is no drawn - fulfill the victory conditions or the mission is a failure


    *let them start in the right axis corner -fly a curve over the island on the allied side - end their movement in the left axis corner

  5. #5

    Default

    Welcome, Scanetsu!!

    Quote Originally Posted by Marechallannes View Post
    Welcome to the campaign Scanetsu.

    Create yourselfs a thread with your pilot roster (names/ranks/etc.) like Blackronin did:

    http://www.wingsofwar.org/forums/sho...8Blackronin%29

    1. There is no time limit or deadline for this mission
    2. "U" means an "U" - your described flight path is an "I"*
    3. There is no drawn - fulfill the victory conditions or the mission is a failure


    *let them start in the right axis corner -fly a curve over the island on the allied side - end their movement in the left axis corner
    I couldn't have said it better, Sven.
    Are you up for a beer at the mess?

  6. #6

    Default

    Very creative, Scanetsu, very creative!

    Let me ask you one thing, chap. Are you a French or a Japanese just living in France?

  7. #7

    Default

    Quote Originally Posted by Marechallannes View Post
    VF-8 sends in:

    Lieutenant Commander Robert Schneider (ace) Itchy Trigger Finger / Evasion F4F-4

    with his wingman

    Lieutenant Junior Grade Andrew Sieradzki F4F-3

    &

    Lieutenant Thomas Chapman (veteran) Evasion F4F-3

    with his wingman

    Lieutenant Junior Grade Albert Kyte F4F-3


    !!!!!!!!!

  8. #8

    Default

    Quote Originally Posted by Nightbomber View Post
    Very creative, Scanetsu, very creative!

    Let me ask you one thing, chap. Are you a French or a Japanese just living in France?
    I am a french who like the design of the japaness plane, and more generaly most of the japaness culture ^^

  9. #9

    Default

    You have much in common with Joaquim then...



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