Hit points must be in essence an abstract thing, or to be a simulation of the reality, they must be divided in several parts of the plane: Engine, Fuselage, Wings, Tail, Systems (cables and hydraulic-systems). In
WoW I think that the ratio to create the hit points was: Plane robustness and evasion vs. weapon damage. The only thing is, I think that the authors weren't bold enough in this system. In my opinion the system would be best served if there was two numbers in the hit profile. For example: 16/5 First number: total hit points, second number: Break point number, and when the plane achieves this number cannot go to high speeds, cannot make loops or any hard maneuvre. And it would be this number that gave flavour to some planes: For instance Wildcat vs. Zero: Wildcat: 17/6 Zero: 16/8
What do you think?
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