Over the Trenches - Mission 10 - The Prototype
Due to the achievements of your squadron, the Headquarter decided to test a prototype under „front-conditions“. You are the lucky one to test it in a sector near the front, without aerial activities the last two weeks.
You are not allowed to go for a fight, but there are no direct orders what to do when an enemy plane attacks - as far as you could remember. So it was no question that you engage a lone enemy plane, spotted over no-man’s land.
Who is the attacker:
You
Your flight consists of:
Your plane - starting 2 rulers away from no-man’s-land/enemy plane - over your side
Enemy planes:
1 scout/two-seater over no-man’s land
After turn 3 another scout/two-seater coming from the enemy side - 2 rulers away - heading directly for your position
Both planes accept the fight and try to shoot your plane down
Playing area:
One or two game mats with no-man’s-land in the middle
Winning conditions:
Damage the first encountered plane with 75 % of his hit points or shoot him down and return to base.
Special rules:
a) Use a Sopwith Snipe as Bulldog pilot / use a Fokker D.VII/ UFAG C.1 as Eagle pilot
or
any Entente/Central Power late war scout/two-seater/prototype model/scratch build for this mission. (something that fits in your opinion)
b) After turn 3 before you plan the maneuvers for turn 4:
Roll a 1d6:
- Nothing happens *
- Gun Jam **
- Engine damage
- Engine damage
- Engine damage
- Smoke damage***
* roll again after turn 6 (if you roll 1 again - everything is ok)
** after the three maneuvers of jam you got only a “B”-firing MG because something is wrong with the amunition inlet / if you had only a “B”-firing MG from the beginning – everything is ok
*** three maneuvers later, your plane gets an automatic fire damage
All damages a cumulative to other special damages! Engine and fire damages are handled as normal.
Deadline 31th August
A Spy reported, that the Austrians tested a prototype at the Isonzo Front, too...
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