One thing which the D Damage tokens are good for emulating is Anti-Aircraft Gun damage. I feel that they are on the whole too powerful to emulate air-to-air inflicted damage but with only one aircraft in
WGS ever using them I just hope that it is me who will be flying this flying shredder whenever it comes up for deployment or is required as suitable / appropriate opposition when there is a choice.
The other aircraft which needs a mention in this thread is the
Bristol Beaufighter Mk IVF (
Davoud Edition) which unlike the other two distributes something like
1 x B / 4 x C Damage Tokens per close-range shot. Plus it's the only version of the Beaufighter currently available from Ares Games (for
WGS) which is fitted with a tail-gunner installation. I ran a Session recently which included three games which featured this aircraft versus the
Kawasaki KI-61-I-KIAD Hein: Nothing lasted for longer than five turns and very little shooting was required to either significantly damage or down either of these aircraft ...
Compare that with the following game which was
N A P-51D versus Fw.190D-13 and the fact that this lasted for 15 turns with far more actual thinking required rather than just
'Flew ... Fired ... Flamed!'
Bookmarks