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Thread: The Infirmary

  1. #51

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    Quote Originally Posted by Nightbomber View Post
    I play with double A and B decks with all the explosion cards included. That is the thrill

    Only if we plan to play a kind of tournament (like Prague SummerCon this month) I opt for excluding the xp cards only to get all players in the game as long as possible. That is also Andrea's suggestion included in the original rulebook.
    I agree Andrzej. I have three a decks and two B's in my box, so in theory just about everyone can blow up during a game.
    Rob.

  2. #52

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    Quote Originally Posted by Marechallannes View Post
    FO Harper - exploded over enemy territory

    1d12 → [1] = (1) + 2 Ace - 3 explosion = 0 - Dead!

    http://invisiblecastle.com/roller/view/3602360/

    Normaly he's dead now, but:

    Always Coming Home (When crashes, the pilot will always return home to the Aerodrome.)

    I don't know how to handle this exactly.
    Ok, Joaquim seems still busy.

    I heared many arguments. One point: I won't keep one of my pilots at any cost. Other point: Can't kill him without dooming other pilots with this ace ability.

    So I change the death dice roll to the most worse injury result:

    3-4 - Severely Injured - Skip 1D6 Scenarios

    1d6 → [2] = (2)

    http://invisiblecastle.com/roller/view/3608457/

    Escape:

    1d12 → [3] = (3) + 2 ace - 2 explosion = 3 - Captured and escaped! - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3608458/

    skip:

    1d3 → [1] = (1)

    http://invisiblecastle.com/roller/view/3608460/

    So Harper is out of action for the next 3 sceanrios.


    I hope you could accept my decision.


  3. #53

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    No problem for me at all, Sven.
    That was indeed a difficult issue and I fully understand your decision and the change you made.
    However it doesn't change my mind as far as ACH ability is concerned: I will never choose it for any of my PCs and NPCs. But that's a personal choice of every campaign participant

  4. #54

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    That seems fair to me Sven. I have marked up the spreadsheet accordingly

  5. #55

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    Fine with me too. I'll send a telegram to his wife with the news that he has escaped and is alive in Hospital.
    Kyte.

  6. #56

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    Andrzej, we need another roll for an Eagle pilot:

    Fwbl Juergen Kleins - wounded - returned to base.

  7. #57

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    I will roll the dice of death tomorrow. Tonight the dark harvester is fed up, my friend... Eagles do not mourn, they just wipe out the tears and fight on. Hope the Brits will honour the fallen...

  8. #58

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    Quote Originally Posted by Nightbomber View Post
    Hope the Brits will honour the fallen...
    As always my brave enemy. Full honours will be afforded.
    Kyte.

  9. #59

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    Quote Originally Posted by Marechallannes View Post
    Andrzej, we need another roll for an Eagle pilot:

    Fwbl Juergen Kleins - wounded - returned to base.
    Dice have been rolled.
    Injured. Skip 3 scenarios.

  10. #60

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    Spreadsheet updated with latest data from here & the AAR - will need rolls for Tavy & Hibbet Sven.
    You will note I have put (Ace) next to the deserving pilots names - that's to remind (me, mostly) to check their Ace skills before I start the game - hope you all find that useful too.

  11. #61

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    Peter Hibbet (ace) - shot down in flames over friendly territory.

    1d12 → [3] = (3) + 2 ace = 5 Injured - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3611395/

    1d3 → [2] = (2) Skip 2 scenarious

    http://invisiblecastle.com/roller/view/3611398/




    Jim Tavy (wounded) exploded over friendly territory

    1d12 → [1] = (1) - 1 wióunded - 3 exploded = - 3 Dead! KIA

    http://invisiblecastle.com/roller/view/3611396/


  12. #62

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    What can I say?
    I'm sorry for the Bulldogs. Tavy is gone. Two deaths in one half/mission.
    The dark harvester has just opened it's account.
    Hope he wouldn't make an ACE during the next half of the mission.

    Nightbutcher.

  13. #63

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    Details noted Sven - I think Pauls flight is truly representing the war - that is his sixth loss of the campaign and fourth in three missions !

  14. #64

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    Bruce (Chips) Woodhead

    1d12 → [2] = (2) + 3 safe return = 5 Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3612780/

    1d3 → [3] = (3) skip 3 scenarios

    http://invisiblecastle.com/roller/view/3612784/

  15. #65

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    Thanks Sven - updated the spreadsheet - I have credited that third kill to Woodhead as he had the last squirt at it.

  16. #66

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    Lt. John Farmer crashed - over enemy territory

    1d12 → [4] = (4) Severely Injured - Skip 1D6 Scenarios

    http://invisiblecastle.com/roller/view/3619031/

    1d6 → [2] = (2) skip 2 scenarios

    http://invisiblecastle.com/roller/view/3619032/

    Escape

    1d12 → [12] = (12) They didn't even saw me!






    Cpl. Joe (Dodger) Dodgson crashed - over enemy territory

    1d12 → [5] = (5) Injured - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3619040/

    1d3 → [3] = (3) skip 3 scenarios

    http://invisiblecastle.com/roller/view/3619042/

    escape

    1d12 → [9] = (9) Skip 1 Scenario

    http://invisiblecastle.com/roller/view/3619047/

  17. #67

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    Thats the luck of the Irish for you.
    They don't call him Dodger for nothing.
    I thought they were both gonners for sure when that plane went down.
    Lt. Ginger Blaney will have to wait in the wings for his transfer a little while longer then. He is an old mucker of Bouncers from the old days, and keeps putting in for a transfer to 52.
    Kyte.

  18. #68

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    Major Herbert 'Bert' Billings (ace) - save return - wounded

    1d12 → [6] = (6) ace + 2 safe return + 3 = 11 All well when you land well!

    http://invisiblecastle.com/roller/view/3630380/

    Sergeant George Zeller - shot down over no-man's land

    1d12 → [6] = (6) Injured - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3630382/

    1d3 → [1] = (1) skip 1 scenario

    Flying Officer Robert 'Bobby' Kline - shot down over enemy territory

    Crash roll

    1d12 → [8] = (8) Bruised - Skip 1 Scenario

    http://invisiblecastle.com/roller/view/3630385/

    Escape roll:

    1d12 → [3] = (3) Captured and escaped! - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3630386/

    1d3 → [3] = (3) Skip 3 Scenarios

    http://invisiblecastle.com/roller/view/3630388/

    Flying Officer Joseph 'Money' Spamoni - shot down over enemy territory

    Crash roll

    1d12 → [5] = (5) Injured - Skip 1D3 Scenarios

    http://invisiblecastle.com/roller/view/3630390/

    1d3 → [1] = (1) skip 1 Scenario

    http://invisiblecastle.com/roller/view/3630391/

    Escape roll:

    1d12 → [2] = (2) - Captured! The war ended for this pilot...

    http://invisiblecastle.com/roller/view/3630392/
    Last edited by Marechallannes; 07-30-2012 at 07:59.

  19. #69

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    Thanks Sven. Too bad we lost such a sharpshooter in Money. But at least Bobby was able to make it back.

  20. #70

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    Let us know the name of his replacement Todd.

  21. #71

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    We really need the Mission 9 results for the Eagles pilots now...

    29. Lt. Alexander Seitz - shot down over friendly territory - unknown result

    30. Lt. Uwe Schmidt - exploded over friendly territory - unknown result

    35. Lt. Thomas Goesswein - shot down over friendly territory - unknown result

    36. Lt. Wilhelm Appis - exploded over friendly territory - unknown result

    37. Lt. Norbert Hofmann - shot down over friendly territory - unknown result

  22. #72

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    Uuuups, my delay, I suppose.
    I will decide their fate today!

  23. #73

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    Quote Originally Posted by Marechallannes View Post
    We really need the Mission 9 results for the Eagles pilots now...

    29. Lt. Alexander Seitz - shot down over friendly territory - unknown result

    30. Lt. Uwe Schmidt - exploded over friendly territory - unknown result

    35. Lt. Thomas Goesswein - shot down over friendly territory - unknown result

    36. Lt. Wilhelm Appis - exploded over friendly territory - unknown result

    37. Lt. Norbert Hofmann - shot down over friendly territory - unknown result

    Seitz: 4 severly wounded, skip 5 scenarios,
    Schmidt: 8 - 3 = 5: injured, skip 1 scenario,
    Goesswein: 9 All well,
    Appis: 7 - 3 = 4 severly wounded: skip 6 scenarios,
    Hofmann: 8 bruised, skip 1 scenario.

  24. #74

  25. #75

  26. #76

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    Thanks Andrzej - Spreadsheet updated - those boys took a mauling in one mission - could have been worse, Rob could have used them !!

  27. #77

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    Quote Originally Posted by flash View Post
    Thanks Andrzej - Spreadsheet updated - those boys took a mauling in one mission - could have been worse, Rob could have used them !!

  28. #78

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    Mission 10:

    Rod Hawkwood (ace) - crashed over friendly territory

    1d12 → [11] = (11) + 2 (ace) = 13 All went well!

    http://invisiblecastle.com/roller/view/3644104/

  29. #79

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    Quote Originally Posted by Marechallannes View Post
    Mission 10:

    Rod Hawkwood (ace) - crashed over friendly territory

    1d12 → [11] = (11) + 2 (ace) = 13 All went well!

    http://invisiblecastle.com/roller/view/3644104/
    I am relieved. Getting a bit short of pilots who are not in hospital.
    Thank goodness those gun butts are now padded.
    Rob.

    I told you never to mention the word butt in my presence.
    Kyte.

  30. #80

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    Have we got results for Jach & Eberstark yet ?

  31. #81

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    Yes we have the latest reports from our outposts near the frontline.

    Both of our aces returned to their unit.
    Eberstark was lucky enough to safely bring his crate down and landed quite well (11). Then he rushed through the trenches (12) and was carried back to the drome.
    Fit for the next scenario.

    Jach was far less lucky. Being wounded he lost control over his perforated kite and crashed. He was injured during the crash (4 - 1 + 2 = 5), but somehow managed to leave the smoking wreck and crossed the line (10 - 1 = 9).
    He will skip 2 scenarios

  32. #82

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    An opportunity to capture two aces missed ! I will write a strongly worded note to the local infantry commander !! Next time....

  33. #83

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    The Eagles try hard to survive the incoming onslaught!

  34. #84

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    I shot down Lt. Carsten Rückert over no-man's-land.

    Result?

  35. #85

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    FO Robert Picton - Crashed in no-man's-land

    1d12 → [1] = (1) = killed in action

    http://invisiblecastle.com/roller/view/3653076/

    Great... Two killed pilots in one mission.

  36. #86

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    Quote Originally Posted by Marechallannes View Post
    FO Robert Picton - Crashed in no-man's-land

    1d12 → [1] = (1) = killed in action

    http://invisiblecastle.com/roller/view/3653076/

    Great... Two killed pilots in one mission.
    Oh great! More telegrams to have to send out.
    Kyte.

  37. #87

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    You should get Andrzej to roll for you Sven he gets better results !!

  38. #88

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    Quote Originally Posted by flash View Post
    You should get Andrzej to roll for you Sven he gets better results !!

    I'm affraid Paul has another opinion in that matter

    "Seems like you chose most of my NPC pilots and got them killed 17 to 25 are my guys or were and were due to fly part 2 of the mission."

  39. #89

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    We need a roll for the fate of Leutnant Arno Kremp when you have a moment Andrzej - Smitty lost him with the prototype !

  40. #90

  41. #91

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    Quote Originally Posted by Marechallannes View Post
    I shot down Lt. Carsten Rückert over no-man's-land.
    ...and this guy.

  42. #92

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    I have just decided Rueckert's fate in the Invisible Castle.
    Check your AAR, Sven.

  43. #93

  44. #94

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    I have just learnt how to use Invisible Castle rolling with such unlucky rolls!

  45. #95

  46. #96

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    Mission 10 Charles "Chuck" Spellman

    1d12 → [10] = (10) + 3 safe landing at areodrome = All went well.

    http://invisiblecastle.com/roller/view/3678730/

  47. #97

  48. #98

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    Luke Wright-Rownde for Mission 11: (wounded - returned to Base)

    1d12 → [4] = (4) + 3 RtB = 7 Bruised - Skip 1 Scenario

    http://invisiblecastle.com/roller/view/3695854/

  49. #99

  50. #100

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    Mission 11

    Lt. Harry Norwich - wounded - returned to base

    1d12 → [1] = (1) + 3 = 4 Severely Injured - Skip 1D6 Scenarios

    http://invisiblecastle.com/roller/view/3717232/

    1d6 → [1] = (1) Skip one scenario

    http://invisiblecastle.com/roller/view/3717234/



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